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History of Video Games Guided Reading 6-Pack

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Author :
Release : 2016-12-15
Genre : Juvenile Nonfiction
Kind : eBook
Book Rating : 931/5 ( reviews)

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Book Synopsis History of Video Games Guided Reading 6-Pack by :

Download or read book History of Video Games Guided Reading 6-Pack written by . This book was released on 2016-12-15. Available in PDF, EPUB and Kindle. Book excerpt: Do you know when the first video game was made? Which games were the biggest hits? Which game company secretly created its own competitor? These facts, and many more, are part of the fascinating history of video games! Featuring TIME content, this high-interest nonfiction reader builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students. This 6-Pack includes six copies of this Level U title and a lesson plan that specifically supports Guided Reading instruction.

History of Video Games 6-Pack

Download History of Video Games 6-Pack PDF Online Free

Author :
Release : 2016-08-01
Genre : Juvenile Nonfiction
Kind : eBook
Book Rating : 846/5 ( reviews)

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Book Synopsis History of Video Games 6-Pack by : David Paris

Download or read book History of Video Games 6-Pack written by David Paris. This book was released on 2016-08-01. Available in PDF, EPUB and Kindle. Book excerpt: Supplement your curriculum with nonfiction readers designed to engage and challenge middle school students! Developed by Timothy Rasinski and Lori Oczkus and featuring TIME content, this collection builds content-area knowledge in mathematics, social studies, science, and language arts. The high-interest topics are relevant and interesting to 6th grade students and include video games, comic books, monster movies, survival basics, the science of magic, and more! Text features include: Dynamic layouts and images that capture students interest; Detailed sidebars support visual literacy and deepen comprehension; A rich variety of complex text structures that prompt higher-order thinking; Reader's Guide and Try It! provide additional language-development activities. This 90-book collection includes six copies of each of the 15 titles and a content-area lesson plan. Prepare students for college and career with this engaging library collection!

History of Comic Books Guided Reading 6-Pack

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Author :
Release : 2016-12-15
Genre : Juvenile Nonfiction
Kind : eBook
Book Rating : 067/5 ( reviews)

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Book Synopsis History of Comic Books Guided Reading 6-Pack by :

Download or read book History of Comic Books Guided Reading 6-Pack written by . This book was released on 2016-12-15. Available in PDF, EPUB and Kindle. Book excerpt: Bam! Pow! Zing! What do these words make you think of? If you answered "a comic," then you already know a bit about comics. But there is so much more to know! Featuring comic book heroes and villains from DC, Marvel, Dark Horse, and Image Comics, the History of Comic Books dives into the history and lasting popularity of comic books. Featuring TIME content, this high-interest nonfiction reader builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students. This 6-Pack includes six copies of this Level V title and a lesson plan that specifically supports Guided Reading instruction.

History of Video Games

Download History of Video Games PDF Online Free

Author :
Release : 2016-08-01
Genre : Juvenile Nonfiction
Kind : eBook
Book Rating : 947/5 ( reviews)

GET EBOOK


Book Synopsis History of Video Games by : David Paris

Download or read book History of Video Games written by David Paris. This book was released on 2016-08-01. Available in PDF, EPUB and Kindle. Book excerpt: Highlighting important milestones in video game history, this informational text examines the history of video games, from the very first computer game created in 1940, to modern-day games created for mobile platforms. Developed by Timothy Rasinski and Lori Oczkus, this book includes essential text features like an index, captions, glossary, and table of contents. The detailed sidebars, fascinating images, and Dig Deeper section prompt students to connect back to the text and encourage multiple readings. Check It Out! includes suggested resources for further reading. Aligned with state standards, this title features complex content appropriate for students preparing for college and career readiness.

The Video Games Textbook

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Author :
Release : 2023-06-13
Genre : Computers
Kind : eBook
Book Rating : 222/5 ( reviews)

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Book Synopsis The Video Games Textbook by : Brian J. Wardyga

Download or read book The Video Games Textbook written by Brian J. Wardyga. This book was released on 2023-06-13. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes

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