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Hands-On Augmented Reality Development with Meta Spark Studio

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Release : 2023-07-04
Genre : Computers
Kind : eBook
Book Rating : 666/5 ( reviews)

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Book Synopsis Hands-On Augmented Reality Development with Meta Spark Studio by : Jaleh Afshar

Download or read book Hands-On Augmented Reality Development with Meta Spark Studio written by Jaleh Afshar. This book was released on 2023-07-04. Available in PDF, EPUB and Kindle. Book excerpt: Build augmented reality effects using Spark AR focusing on practical, project-based learning. With access to this technology being available in nearly every smartphone, the world of AR is expanding every day. Now is a great time to tell your creative story through this new medium. We will begin by learning the fundamentals of augmented reality, become familiar with key terminology, and discover the use cases this technology is most effective for. Using that foundational knowledge, we will learn how to make selfie effects, create virtual objects in the real world, and build games that respond to facial expressions and physical inputs.On completing the book, you will learn to ship effects publicly, to market their effects, and to create effects which are inclusive to their audience and have real user value. You Will • Create a face-tracking and object-tracking project in Spark AR• Understand how to customize assets and parameters • Create demo videos and icons to represent their AR effects• Learn to package the effects for publishing officially to social media channels Who Is This Book ForThis book is ideal for students, educators, creatives, small-business owners, or anyone else interested in creating immersive AR experiences for social networking platforms such as Instagram and Facebook. No coding or design experience is required.

Hands-On Augmented Reality

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Author :
Release : 2019
Genre :
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis Hands-On Augmented Reality by : Szczepan Orlowski

Download or read book Hands-On Augmented Reality written by Szczepan Orlowski. This book was released on 2019. Available in PDF, EPUB and Kindle. Book excerpt: Create and deploy augmented-reality projects that solve real-world use cases About This Video Develop AR apps far beyond rendering a digital object on a marker Use cutting-edge AR Foundation, ARCore/ARKit, Mixed Reality, and more to create interactive AR applications Develop smart AR apps with state-of-the-art Unity 3D 2018.2 and new industry-standard SDKs! Concepts covered in the course are transferrable to Unity 2019. In Detail Previous-generation AR apps were limited to events triggered by markers. Now experiences can be rooted in the user's space and context. This critical shift requires developers to update their skills as well as their thinking. It's time for you to go AR-native and build relevant, smart apps that people want to use for practical reasons. This course will make you fluent in innovative AR development and boost your out-of-the-box thinking to advance your career! We will create apps people want to use and explore, build a robust portfolio, and deploy course projects to app stores. We will make an interactive speaking companion, a multiplayer app enabling you to collaborate on landscape design, and a VR-enabled AR environment customization app where you can alter the surfaces and lighting of your room! Unity 3D is the undisputed leader in providing a scaffolding for complex AR/VR, which has been proven time and again with the native AR Foundation, and we will be using it throughout the course. This hands-on course will equip you with powerful tools to reimagine AR and turn it into reality. *Note: Unity version 2018.2 is used for this course. The setups for cloud anchors (second project) and split screen view (third project) are different in Unity 2019.2, however both concepts remain relevant and transferable. Respective videos within the course explain the evolution of the stack.

Creating Augmented and Virtual Realities

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Author :
Release : 2019-03-18
Genre : Computers
Kind : eBook
Book Rating : 148/5 ( reviews)

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Book Synopsis Creating Augmented and Virtual Realities by : Erin Pangilinan

Download or read book Creating Augmented and Virtual Realities written by Erin Pangilinan. This book was released on 2019-03-18. Available in PDF, EPUB and Kindle. Book excerpt: Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications

Learning Transported

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Author :
Release : 2022-08-30
Genre : Education
Kind : eBook
Book Rating : 636/5 ( reviews)

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Book Synopsis Learning Transported by : Jaime Donally

Download or read book Learning Transported written by Jaime Donally. This book was released on 2022-08-30. Available in PDF, EPUB and Kindle. Book excerpt: Get the practical insights and classroom examples you need to incorporate immersive technology into curriculum and create engaging, effective learning experiences for students. Teachers nationwide are adopting immersive technology – devices and software that provide augmented, virtual and mixed reality experiences – to enable students to go on virtual field trips, manipulate 3D objects and augment the world around them. Immersive technology resources can be far less costly than many believe, but there are issues school districts should resolve before making purchases and implementing this technology. Learning Transported helps educators plan and establish goals so that their investment in immersive technology benefits the greatest number of students. The book includes: • Definitions and examples of augmented, virtual and mixed reality. • Comparison of devices and platforms, and tips for selecting the best one. • Lesson plans mapped to standards and content areas. • Ideas for using immersive technology tools in the classroom. Immersive technology has great potential to transform learning and create engaging experiences for students. This book helps educators consider the most important factors in bringing this approach into the classroom: that the instruction addresses student outcomes and standards, and that the mechanism for delivering this learning is safe, affordable and suitable for the situation. The companion jump start guide based on this book is Immerse Yourself: Create Engaging AR/VR Experiences for All Learners.

Perspective Correct Hand-held Augmented Reality for Improved Graphics and Interaction

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Release : 2018-05-23
Genre :
Kind : eBook
Book Rating : 179/5 ( reviews)

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Book Synopsis Perspective Correct Hand-held Augmented Reality for Improved Graphics and Interaction by : Ali Samini

Download or read book Perspective Correct Hand-held Augmented Reality for Improved Graphics and Interaction written by Ali Samini. This book was released on 2018-05-23. Available in PDF, EPUB and Kindle. Book excerpt: With Augmented Reality, also termed AR, a view of the real world is augmented by superimposing computer-generated graphics, thereby enriching or enhancing the perception of the reality. Today, lots of applications benefit from AR in different areas, such as education, medicine, navigation, construction, gaming, and multiple other areas, using primarily head-mounted AR displays and AR on hand-held smart devices. Tablets and phones are highly suitable for AR, as they are equipped with high resolution screens, good cameras and powerful processing units, while being readily available to both industry and home use. They are used with video see-through AR, were the live view of the world is captured by a camera in real time and subsequently presented together with the computer graphics on the display. In this thesis I put forth our recent work on improving video see-through Augmented Reality graphics and interaction for hand-held devices by applying and utilizing user perspective. On the rendering side, we introduce a geometry-based user perspective rending method aiming to align the on screen content with the real view of the world visible around the screen. Furthermore, we introduce a device calibration system to compensate for misalignment between system parts. On the interaction side we introduce two wand-like direct 3D pose manipulation techniques based on this user perspective. We also modified a selection technique and introduced a new one suitable to be used with our introduced manipulation techniques. Finally, I present several formal user studies, evaluating the introduced techniques and comparing them with concurrent state-of-the-art alternatives.

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