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Graphics Gems IV

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Author :
Release : 1994
Genre : Computers
Kind : eBook
Book Rating : 554/5 ( reviews)

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Book Synopsis Graphics Gems IV by : Paul S. Heckbert

Download or read book Graphics Gems IV written by Paul S. Heckbert. This book was released on 1994. Available in PDF, EPUB and Kindle. Book excerpt: Accompanying disk contains ... "all of the code from all four volumes."--Page 4 of cover.

Graphics Gems

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Author :
Release : 1990
Genre : Computers
Kind : eBook
Book Rating : 666/5 ( reviews)

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Book Synopsis Graphics Gems by : Andrew S. Glassner

Download or read book Graphics Gems written by Andrew S. Glassner. This book was released on 1990. Available in PDF, EPUB and Kindle. Book excerpt: Contains more than 100 different ideas, methods and techniques that anyone should be able to use in graphics programming, ranging from basic geometry to specific algorithms in fields like anti-aliased line drawing, texture mapping, splines and polygon rendering.

Graphics Gems V (IBM Version)

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Author :
Release : 1995-06-15
Genre : Computers
Kind : eBook
Book Rating : 573/5 ( reviews)

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Book Synopsis Graphics Gems V (IBM Version) by : Alan W. Paeth

Download or read book Graphics Gems V (IBM Version) written by Alan W. Paeth. This book was released on 1995-06-15. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming Includes gems covering ellipses, splines, Bezier curves, and ray tracing

Graphics Gems II

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Author :
Release : 2013-10-22
Genre : Computers
Kind : eBook
Book Rating : 549/5 ( reviews)

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Book Synopsis Graphics Gems II by : James Arvo

Download or read book Graphics Gems II written by James Arvo. This book was released on 2013-10-22. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed. Graphics artists and computer programmers will find the book invaluable.

Ray Tracing Gems

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Author :
Release : 2019-02-25
Genre : Computers
Kind : eBook
Book Rating : 273/5 ( reviews)

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Book Synopsis Ray Tracing Gems by : Eric Haines

Download or read book Ray Tracing Gems written by Eric Haines. This book was released on 2019-02-25. Available in PDF, EPUB and Kindle. Book excerpt: This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs

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