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GPGPU Programming for Games and Science

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Author :
Release : 2014-08-15
Genre : Computers
Kind : eBook
Book Rating : 353/5 ( reviews)

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Book Synopsis GPGPU Programming for Games and Science by : David H. Eberly

Download or read book GPGPU Programming for Games and Science written by David H. Eberly. This book was released on 2014-08-15. Available in PDF, EPUB and Kindle. Book excerpt: An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: Robustness Accuracy Speed Quality source code that is easily maintained, reusable, and readable The book primarily addresses programming on a graphics processing unit (GPU) while covering some material also relevant to programming on a central processing unit (CPU). It discusses many concepts of general purpose GPU (GPGPU) programming and presents practical examples in game programming and scientific programming. The author first describes numerical issues that arise when computing with floating-point arithmetic, including making trade-offs among robustness, accuracy, and speed. He then shows how single instruction multiple data (SIMD) extensions work on CPUs since GPUs also use SIMD. The core of the book focuses on the GPU from the perspective of Direct3D 11 (D3D11) and the High Level Shading Language (HLSL). This chapter covers drawing 3D objects; vertex, geometry, pixel, and compute shaders; input and output resources for shaders; copying data between CPU and GPU; configuring two or more GPUs to act as one; and IEEE floating-point support on a GPU. The book goes on to explore practical matters of programming a GPU, including code sharing among applications and performing basic tasks on the GPU. Focusing on mathematics, it next discusses vector and matrix algebra, rotations and quaternions, and coordinate systems. The final chapter gives several sample GPGPU applications on relatively advanced topics. Web Resource Available on a supporting website, the author’s fully featured Geometric Tools Engine for computing and graphics saves you from having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming. The engine provides robust and accurate source code with SIMD when appropriate and GPU versions of algorithms when possible.

Gpgpu Programming for Games and Science

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Author :
Release : 2015-08-12
Genre :
Kind : eBook
Book Rating : 574/5 ( reviews)

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Book Synopsis Gpgpu Programming for Games and Science by : Nathan A. Clayton

Download or read book Gpgpu Programming for Games and Science written by Nathan A. Clayton. This book was released on 2015-08-12. Available in PDF, EPUB and Kindle. Book excerpt: Thought-provoking and accessible in approach, this updated and expanded second edition of the GPGPU Programming for Games and Science provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for advanced graduate-level students. We hope you find this book useful in shaping your future career. Feel free to send us your enquiries related to our publications to [email protected] Rise Press

GPU Gems 3

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Author :
Release : 2008
Genre : Computers
Kind : eBook
Book Rating : 261/5 ( reviews)

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Book Synopsis GPU Gems 3 by : Hubert Nguyen

Download or read book GPU Gems 3 written by Hubert Nguyen. This book was released on 2008. Available in PDF, EPUB and Kindle. Book excerpt: Still more useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

GPU Parallel Program Development Using CUDA

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Author :
Release : 2018-01-19
Genre : Mathematics
Kind : eBook
Book Rating : 80X/5 ( reviews)

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Book Synopsis GPU Parallel Program Development Using CUDA by : Tolga Soyata

Download or read book GPU Parallel Program Development Using CUDA written by Tolga Soyata. This book was released on 2018-01-19. Available in PDF, EPUB and Kindle. Book excerpt: GPU Parallel Program Development using CUDA teaches GPU programming by showing the differences among different families of GPUs. This approach prepares the reader for the next generation and future generations of GPUs. The book emphasizes concepts that will remain relevant for a long time, rather than concepts that are platform-specific. At the same time, the book also provides platform-dependent explanations that are as valuable as generalized GPU concepts. The book consists of three separate parts; it starts by explaining parallelism using CPU multi-threading in Part I. A few simple programs are used to demonstrate the concept of dividing a large task into multiple parallel sub-tasks and mapping them to CPU threads. Multiple ways of parallelizing the same task are analyzed and their pros/cons are studied in terms of both core and memory operation. Part II of the book introduces GPU massive parallelism. The same programs are parallelized on multiple Nvidia GPU platforms and the same performance analysis is repeated. Because the core and memory structures of CPUs and GPUs are different, the results differ in interesting ways. The end goal is to make programmers aware of all the good ideas, as well as the bad ideas, so readers can apply the good ideas and avoid the bad ideas in their own programs. Part III of the book provides pointer for readers who want to expand their horizons. It provides a brief introduction to popular CUDA libraries (such as cuBLAS, cuFFT, NPP, and Thrust),the OpenCL programming language, an overview of GPU programming using other programming languages and API libraries (such as Python, OpenCV, OpenGL, and Apple’s Swift and Metal,) and the deep learning library cuDNN.

GPU Computing Gems Jade Edition

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Author :
Release : 2011-09-28
Genre : Computers
Kind : eBook
Book Rating : 638/5 ( reviews)

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Book Synopsis GPU Computing Gems Jade Edition by : Wen-mei Hwu

Download or read book GPU Computing Gems Jade Edition written by Wen-mei Hwu. This book was released on 2011-09-28. Available in PDF, EPUB and Kindle. Book excerpt: "Since the introduction of CUDA in 2007, more than 100 million computers with CUDA capable GPUs have been shipped to end users. GPU computing application developers can now expect their application to have a mass market. With the introduction of OpenCL in 2010, researchers can now expect to develop GPU applications that can run on hardware from multiple vendors"--

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