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Getting Started with Atlas

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Release : 2006-09-05
Genre : Computers
Kind : eBook
Book Rating : 171/5 ( reviews)

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Book Synopsis Getting Started with Atlas by : Wei-Meng Lee

Download or read book Getting Started with Atlas written by Wei-Meng Lee. This book was released on 2006-09-05. Available in PDF, EPUB and Kindle. Book excerpt: ASP.NET "Atlas" is a new developer framework from Microsoft that simplifies the task of building more interactive web pages by drawing on the power of the Ajax technologiesfound in most modern browsers. Because of its tight integration with ASP.NET 2.0, Atlas will be of particular interest to Microsoft web developers. In this Short Cut, Microsoft MVP Wei-Meng Lee introduces you to Atlas by showing ten ways you can use the technology to improve the user experience of your existing ASP.NET2.0 apps. There's no better way to get acquainted with Atlas than by diving into a project, so read on and let's get started.

Qualitative Data Analysis with ATLAS.ti

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Release : 2014-01-30
Genre : Social Science
Kind : eBook
Book Rating : 080/5 ( reviews)

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Book Synopsis Qualitative Data Analysis with ATLAS.ti by : Susanne Friese

Download or read book Qualitative Data Analysis with ATLAS.ti written by Susanne Friese. This book was released on 2014-01-30. Available in PDF, EPUB and Kindle. Book excerpt: Are you struggling to get to grips with qualitative data analysis? Do you need help getting started using ATLAS.ti? Do you find software manuals difficult to relate to? Written by a leading expert on ATLAS.ti, this book will guide you step-by-step through using the software to support your research project. In this updated second edition, you will find clear, practical advice on preparing your data, setting up a new project in ATLAS.ti, developing a coding system, asking questions, finding answers and preparing your results. The new edition features: methodological as well as technical advice numerous practical exercises and examples screenshots showing you each stage of analysis in version 7 of ATLAS.ti increased coverage of transcription new sections on analysing video and multimedia data a companion website with online tutorials and data sets. Susanne Friese teaches qualitative methods at the University of Hanover and at various PhD schools, provides training and consultancy for ATLAS.ti at the intersection between developers and users.

Get Started in N Scale

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Author :
Release : 2006
Genre : Crafts & Hobbies
Kind : eBook
Book Rating : 634/5 ( reviews)

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Book Synopsis Get Started in N Scale by : Kalmbach Publishing Company

Download or read book Get Started in N Scale written by Kalmbach Publishing Company. This book was released on 2006. Available in PDF, EPUB and Kindle. Book excerpt: This booklet explains the advantages of N scale model railroading and provides a variety of ideas on getting started with an N scale railroad. Perfect for beginners with limited space.

Getting Started with SpriteKit

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Release : 2016-01-25
Genre : Computers
Kind : eBook
Book Rating : 286/5 ( reviews)

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Book Synopsis Getting Started with SpriteKit by : Jorge Jordan

Download or read book Getting Started with SpriteKit written by Jorge Jordan. This book was released on 2016-01-25. Available in PDF, EPUB and Kindle. Book excerpt: Develop fun and exciting games and create amazing animations for your existing apps with SpriteKit, Apple's 2D game development framework About This Book Learn the key concepts of game development in iOS Take advantage of SpriteKit to create your own games and improve your apps Follow the step-by-step chapters to create a complete product ready to submit to the App Store Who This Book Is For Getting Started with SpriteKit is for beginner-level iOS developers who want to add an extra edge to their apps and create amazing games using SpriteKit. It doesn't matter whether you have experience in iOS development or not as this book will show you the swift tricks you can use to create games. What You Will Learn Create and configure a SpriteKit project from scratch Load and manage the basic elements of games such as sprites, labels, and geometrical primitives Handle touch events, detect collisions, and play sound audio files Create complex elements, animate sprites, and run the parallax effect Complete your games with key components such as a main menu, transitions between scenes, a tutorial, and the ability to load and save data Increase the efficiency of your device using the accelerometer or by adding shaders, lights, and shadows Gain complementary techniques such as creating or finding audio resources, applying SpriteKit to apps, or using third-party tools In Detail SpriteKit is Apple's game engine to develop native iOS games. Strongly boosted by the Apple Inc., Cupertino, it has increased in popularity since its first release. This book shows you the solutions provided by SpriteKit to help you create any 2D game you can imagine and apply them to create animations that will highlight your existing apps. This book will give you the knowledge you need to apply SpriteKit to your existing apps or create your own games from scratch. Throughout the book, you will develop a complete game. The beautiful designs implemented in the game in this book will easily lead you to learn the basis of 2D game development, including creating and moving sprites, and adding them to a game scene. You will also discover how to apply advanced techniques such as collision detection, action execution, playing music, or running animations to give a more professional aspect to the game. You will finish your first game by learning how to add a main menu and a tutorial, as well as saving and loading data from and to the player's device. Finally, you will find out how to apply some mobile games techniques such as accelerometer use or touch detection. Style and approach Written in an informal way with plenty of illustrative screenshots, this easy-to-follow and practical guide will help you get the most from SpriteKit. The main part of the book provides step-by-step instructions to develop of a complete product, while the last chapters give you some complementary techniques than can be used in mobile 2D game development.

Getting Started with Terraform

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Author :
Release : 2017-07-31
Genre : Computers
Kind : eBook
Book Rating : 357/5 ( reviews)

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Book Synopsis Getting Started with Terraform by : Kirill Shirinkin

Download or read book Getting Started with Terraform written by Kirill Shirinkin. This book was released on 2017-07-31. Available in PDF, EPUB and Kindle. Book excerpt: Build, Manage and Improve your infrastructure effortlessly. About This Book An up-to-date and comprehensive resource on Terraform that lets you quickly and efficiently launch your infrastructure Learn how to implement your infrastructure as code and make secure, effective changes to your infrastructure Learn to build multi-cloud fault-tolerant systems and simplify the management and orchestration of even the largest scale and most complex cloud infrastructures Who This Book Is For This book is for developers and operators who already have some exposure to working with infrastructure but want to improve their workflow and introduce infrastructure as a code practice. Knowledge of essential Amazon Web Services components (EC2, VPC, IAM) would help contextualize the examples provided. Basic understanding of Jenkins and Shell scripts will be helpful for the chapters on the production usage of Terraform. What You Will Learn Understand what Infrastructure as Code (IaC) means and why it matters Install, configure, and deploy Terraform Take full control of your infrastructure in the form of code Manage complete infrastructure, starting with a single server and scaling beyond any limits Discover a great set of production-ready practices to manage infrastructure Set up CI/CD pipelines to test and deliver Terraform stacks Construct templates to simplify more complex provisioning tasks In Detail Terraform is a tool used to efficiently build, configure, and improve the production infrastructure. It can manage the existing infrastructure as well as create custom in-house solutions. This book shows you when and how to implement infrastructure as a code practices with Terraform. It covers everything necessary to set up the complete management of infrastructure with Terraform, starting with the basics of using providers and resources. It is a comprehensive guide that begins with very small infrastructure templates and takes you all the way to managing complex systems, all using concrete examples that evolve over the course of the book. The book ends with the complete workflow of managing a production infrastructure as code—this is achieved with the help of version control and continuous integration. The readers will also learn how to combine multiple providers in a single template and manage different code bases with many complex modules. It focuses on how to set up continuous integration for the infrastructure code. The readers will be able to use Terraform to build, change, and combine infrastructure safely and efficiently. Style and approach This book will help and guide you to implement Terraform in your infrastructure. The readers will start by working on very small infrastructure templates and then slowly move on to manage complex systems, all by using concrete examples that will evolve during the course of the book.

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