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Geometric Algebra for Computer Graphics

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Author :
Release : 2008-04-21
Genre : Computers
Kind : eBook
Book Rating : 963/5 ( reviews)

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Book Synopsis Geometric Algebra for Computer Graphics by : John Vince

Download or read book Geometric Algebra for Computer Graphics written by John Vince. This book was released on 2008-04-21. Available in PDF, EPUB and Kindle. Book excerpt: Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems. The author tackles this complex subject with inimitable style, and provides an accessible and very readable introduction. The book is filled with lots of clear examples and is very well illustrated. Introductory chapters look at algebraic axioms, vector algebra and geometric conventions and the book closes with a chapter on how the algebra is applied to computer graphics.

Geometric Algebra for Computer Science

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Author :
Release : 2010-07-26
Genre : Juvenile Nonfiction
Kind : eBook
Book Rating : 109/5 ( reviews)

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Book Synopsis Geometric Algebra for Computer Science by : Leo Dorst

Download or read book Geometric Algebra for Computer Science written by Leo Dorst. This book was released on 2010-07-26. Available in PDF, EPUB and Kindle. Book excerpt: Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down. * The first book on Geometric Algebra for programmers in computer graphics and entertainment computing * Written by leaders in the field providing essential information on this new technique for 3D graphics * This full colour book includes a website with GAViewer, a program to experiment with GA

Mathematics for Computer Graphics

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Author :
Release : 2005-12-19
Genre : Computers
Kind : eBook
Book Rating : 837/5 ( reviews)

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Book Synopsis Mathematics for Computer Graphics by : John Vince

Download or read book Mathematics for Computer Graphics written by John Vince. This book was released on 2005-12-19. Available in PDF, EPUB and Kindle. Book excerpt: This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.

Geometric Algebra: An Algebraic System for Computer Games and Animation

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Author :
Release : 2009-05-20
Genre : Computers
Kind : eBook
Book Rating : 797/5 ( reviews)

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Book Synopsis Geometric Algebra: An Algebraic System for Computer Games and Animation by : John A. Vince

Download or read book Geometric Algebra: An Algebraic System for Computer Games and Animation written by John A. Vince. This book was released on 2009-05-20. Available in PDF, EPUB and Kindle. Book excerpt: Geometric algebra is still treated as an obscure branch of algebra and most books have been written by competent mathematicians in a very abstract style. This restricts the readership of such books especially by programmers working in computer graphics, who simply want guidance on algorithm design. Geometric algebra provides a unified algebraic system for solving a wide variety of geometric problems. John Vince reveals the beauty of this algebraic framework and communicates to the reader new and unusual mathematical concepts using colour illustrations, tabulations, and easy-to-follow algebraic proofs. The book includes many worked examples to show how the algebra works in practice and is essential reading for anyone involved in designing 3D geometric algorithms.

Geometric Algebra for Computer Graphics

Download Geometric Algebra for Computer Graphics PDF Online Free

Author :
Release : 2008
Genre : Clifford algebras
Kind : eBook
Book Rating : 500/5 ( reviews)

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Book Synopsis Geometric Algebra for Computer Graphics by :

Download or read book Geometric Algebra for Computer Graphics written by . This book was released on 2008. Available in PDF, EPUB and Kindle. Book excerpt:

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