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Gamify Your Dog Training

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Release : 2017-01-12
Genre : Dogs
Kind : eBook
Book Rating : 056/5 ( reviews)

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Book Synopsis Gamify Your Dog Training by : Terry Ryan

Download or read book Gamify Your Dog Training written by Terry Ryan. This book was released on 2017-01-12. Available in PDF, EPUB and Kindle. Book excerpt:

10-Minute Dog Training Games

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Release : 2011-10
Genre : Health & Fitness
Kind : eBook
Book Rating : 308/5 ( reviews)

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Book Synopsis 10-Minute Dog Training Games by : Kyra Sundance

Download or read book 10-Minute Dog Training Games written by Kyra Sundance. This book was released on 2011-10. Available in PDF, EPUB and Kindle. Book excerpt: Get the most out of your training time while learning foundation skills with 10-Minute Dog Training Games! Renowned trainer Kyra Sundance utilizes scientifically-proven methods and learning theory in this expert addition to her best-selling series of dog training books. Step-by-step in these pages, Kyra shows how to create a happy, confident dog who is ready and motivated to work in a short amount of time. She teaches how to use positive, reward-based techniques that are fun for both the dog and trainer. Foundation skills like basic obedience, following directional signs, jumps and balancing, memory strengthening, and overcoming fears and obstacles are covered in detail. Quick exercises utilize tons of varied props and creative ideas, resulting in a dynamic, engaging curriculum! Normal0MicrosoftInternetExplorer4

Gamification by Design

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Release : 2011-08
Genre : Computers
Kind : eBook
Book Rating : 670/5 ( reviews)

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Book Synopsis Gamification by Design by : Gabe Zichermann

Download or read book Gamification by Design written by Gabe Zichermann. This book was released on 2011-08. Available in PDF, EPUB and Kindle. Book excerpt: Provides the design strategi and tactics to integrates game mechanics into any kind of consumer-facing website og mobile app

Ten Strategies for Building Community with Technology

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Release : 2014-06-16
Genre : Education
Kind : eBook
Book Rating : 520/5 ( reviews)

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Book Synopsis Ten Strategies for Building Community with Technology by : Bernie Potvin

Download or read book Ten Strategies for Building Community with Technology written by Bernie Potvin. This book was released on 2014-06-16. Available in PDF, EPUB and Kindle. Book excerpt: Educators in online and other technology-rich environments consistently ask, “How can I build community among the learners in my class?” They know learning is strengthened by community, but aren’t sure how to design a community in a learning environment where technology plays a significant role. Ten Strategies for Building Community with Technology answers their question with proven strategies developed over the authors’ thirty years’ experience designing and teaching online classes. The ten strategies demonstrate that technology is not an impediment to community, but instead a tool for building more effective learning environments than are possible with traditional, face-to-face classrooms. Used the right way, technology can provide more instructional time, more opportunities for students to reflect, more chances to share and connect, and more access to feedback. But these effective learning environments don’t happen by chance. This book will give you all the background, tactics, examples and advice you need to design successful learning communities with technology. Ten Models for Building Learning Communities Transmission/Direct Instruction Guided Discovery Nurturing Apprenticeship Case Study Shared Praxis Insight-Generating Training Projects Inquiry

The Gamification of Learning and Instruction Fieldbook

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Release : 2013-11-11
Genre : Business & Economics
Kind : eBook
Book Rating : 43X/5 ( reviews)

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Book Synopsis The Gamification of Learning and Instruction Fieldbook by : Karl M. Kapp

Download or read book The Gamification of Learning and Instruction Fieldbook written by Karl M. Kapp. This book was released on 2013-11-11. Available in PDF, EPUB and Kindle. Book excerpt: Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.

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