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Gamification and Design Thinking in Higher Education

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Release : 2023-12-06
Genre : Education
Kind : eBook
Book Rating : 53X/5 ( reviews)

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Book Synopsis Gamification and Design Thinking in Higher Education by : Carmen Bueno Muñoz

Download or read book Gamification and Design Thinking in Higher Education written by Carmen Bueno Muñoz. This book was released on 2023-12-06. Available in PDF, EPUB and Kindle. Book excerpt: This book analyzes the use of gamification and design thinking in higher education, examining how both techniques can be combined and used together to promote motivation, engagement, and participation among students. Using two in-depth examples, the authors show that the introduction of a gamified design in a design thinking activity can be a powerful tool to enhance the experiences of students in the teaching-learning process of a subject; motivate participants in a design thinking activity in the university environment; and enhance skills such as creativity, critical thinking and problem-solving, and collaboration, widely demanded in the labor market. Further, they examine how gamification and design thinking in the educational field can enable both the motivation and engagement of students and promote behavioral changes that materialize as a boost in learning outcomes and academic performance. Providing valuable recommendations and insights into the analysis, design and development, and implementation and evaluation of gamified design thinking activities to be carried out in higher education, as well as examining relevant ethical issues, the book will appeal to scholars, researchers, academic faculty, and educators working in the field of higher education, and with interests in educational psychology and theories of learning.

The Gamification of Higher Education

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Release : 2014-07-17
Genre : Education
Kind : eBook
Book Rating : 461/5 ( reviews)

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Book Synopsis The Gamification of Higher Education by : N. Niman

Download or read book The Gamification of Higher Education written by N. Niman. This book was released on 2014-07-17. Available in PDF, EPUB and Kindle. Book excerpt: Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.

Gamification in Higher Education

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Release : 2023-10-30
Genre : Education
Kind : eBook
Book Rating : 741/5 ( reviews)

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Book Synopsis Gamification in Higher Education by : Sierra Adare-Tasiwoopa ápi

Download or read book Gamification in Higher Education written by Sierra Adare-Tasiwoopa ápi. This book was released on 2023-10-30. Available in PDF, EPUB and Kindle. Book excerpt: Gamification in Higher Education is a user-friendly text for anyone curious about gamification and how it increases student engagement. This book presents actual examples from gamified college courses, furnishing strategies and detailed plans for integrating gamification, regardless of the subject area, discipline, or modality. Moreover, the step-by-step how-to aspects of gamification that do not require expensive, proprietary gaming software set this book apart from others in the field. Gamification in Higher Education explores ways to incorporate real-world simulations and promote critical thinking skill, while focusing on storytelling through which to draw in students and help them get into the game, both literally and figuratively. Additionally, the book examines gamification research and how it can be used to support reluctant learners who normally struggle with complex course content. The authors share their experiences with what has worked and, more importantly, what has not worked in adding gamification to their courses. This key resource offers educators a practical guide that will take instructors step-by-step through the design, development, and implementation of game elements, games, and fully gamified courses without using costly specialized software. Its conversational tone endeavors to put educators, whether novice, mid-career, or veteran, at ease with the process of gamification.

Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities

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Release : 2020-04-10
Genre : Education
Kind : eBook
Book Rating : 815/5 ( reviews)

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Book Synopsis Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities by : Costello, Robert

Download or read book Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities written by Costello, Robert. This book was released on 2020-04-10. Available in PDF, EPUB and Kindle. Book excerpt: A key challenge facing higher education institutions is that of retaining students. Though gaming technologies are increasingly being used in support of learning initiatives, gamification can also assist with attendance by increasing engagement. By using gaming technology to map educational content, teachers can engage and motivate learners through adaptive infrastructures and game thinking challenges. Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities is a critical scholarly resource that examines gaming technologies as effectively utilized learning tools to improve retention, engagement, motivation, and problem solving. Featuring a wide range of topics such as higher education, augmented reality, and socialization, this book is ideal for academicians, administrators, researchers, IT specialists, education professionals, and students

Practices and Implementation of Gamification in Higher Education

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Release : 2024-02-26
Genre : Education
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis Practices and Implementation of Gamification in Higher Education by : Membrive, Veronica

Download or read book Practices and Implementation of Gamification in Higher Education written by Membrive, Veronica. This book was released on 2024-02-26. Available in PDF, EPUB and Kindle. Book excerpt: Practices and Implementation of Gamification in Higher Education is a comprehensive book that explores the integration of gamification in tertiary education as an innovative approach to teaching and learning. By leveraging the mechanics of games, educators are able to achieve enhanced results, foster critical thinking, and promote positive behavior among students. This book compiles a collection of practical lesson proposals from experienced educators at the university level, providing detailed instructions and necessary materials for implementing gamification in the classroom. By presenting a diverse range of examples across various fields of higher education, the book illustrates the effectiveness of gamification in engaging students and catering to their specific needs. Whether it is fostering motivation, nurturing commitment, or encouraging excellence, the book highlights the positive impact of gamification on student learning outcomes. Ideal for researchers, department chairs, university professors, and lead course developers, this book appeals to those invested in innovative teaching methodologies and seeking to implement them successfully. It also caters to graduate studies programs in higher education, teaching and instruction, humanities, English, and foreign languages.

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