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Games: Purpose and Potential in Education

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Release : 2008-10-22
Genre : Education
Kind : eBook
Book Rating : 759/5 ( reviews)

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Book Synopsis Games: Purpose and Potential in Education by : Christopher Thomas Miller

Download or read book Games: Purpose and Potential in Education written by Christopher Thomas Miller. This book was released on 2008-10-22. Available in PDF, EPUB and Kindle. Book excerpt: The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background. Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning. This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.

Learning by Playing

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Author :
Release : 2014
Genre : Education
Kind : eBook
Book Rating : 64X/5 ( reviews)

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Book Synopsis Learning by Playing by : Fran Blumberg

Download or read book Learning by Playing written by Fran Blumberg. This book was released on 2014. Available in PDF, EPUB and Kindle. Book excerpt: There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.

Games: Purpose and Potential in Education

Download Games: Purpose and Potential in Education PDF Online Free

Author :
Release : 2008
Genre :
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis Games: Purpose and Potential in Education by :

Download or read book Games: Purpose and Potential in Education written by . This book was released on 2008. Available in PDF, EPUB and Kindle. Book excerpt: Focuses on issues of how games can fit into education and instructional design. This volume explores various topics in the field of educational games and simulations, the future potential of the field, and resources related to educational games and simulations.

Games: Purpose and Potential in Education

Download Games: Purpose and Potential in Education PDF Online Free

Author :
Release : 2008-11-01
Genre : Education
Kind : eBook
Book Rating : 806/5 ( reviews)

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Book Synopsis Games: Purpose and Potential in Education by : Christopher Thomas Miller

Download or read book Games: Purpose and Potential in Education written by Christopher Thomas Miller. This book was released on 2008-11-01. Available in PDF, EPUB and Kindle. Book excerpt: The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background. Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning. This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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Author :
Release : 2014-12-02
Genre : Education
Kind : eBook
Book Rating : 420/5 ( reviews)

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Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee. This book was released on 2014-12-02. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

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