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Teaching Mathematics Through Games

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Release : 2021-05-18
Genre : Education
Kind : eBook
Book Rating : 842/5 ( reviews)

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Book Synopsis Teaching Mathematics Through Games by : Mindy Capaldi

Download or read book Teaching Mathematics Through Games written by Mindy Capaldi. This book was released on 2021-05-18. Available in PDF, EPUB and Kindle. Book excerpt: Active engagement is the key to learning. You want your students doing something that stimulates them to ask questions and creates a need to know. Teaching Mathematics Through Games presents a variety of classroom-tested exercises and activities that provoke the active learning and curiosity that you hope to promote. These games run the gamut from well-known favorites like SET and Settlers of Catan to original games involving simulating structural inequality in New York or playing Battleship with functions. The book contains activities suitable for a wide variety of college mathematics courses, including general education courses, math for elementary education, probability, calculus, linear algebra, history of math, and proof-based mathematics. Some chapter activities are short term, such as a drop-in lesson for a day, and some are longer, including semester-long projects. All have been tested, refined, and include extensive implementation notes.

3D Math Primer for Graphics and Game Development, 2nd Edition

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Release : 2011-11-02
Genre : Computers
Kind : eBook
Book Rating : 231/5 ( reviews)

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Book Synopsis 3D Math Primer for Graphics and Game Development, 2nd Edition by : Fletcher Dunn

Download or read book 3D Math Primer for Graphics and Game Development, 2nd Edition written by Fletcher Dunn. This book was released on 2011-11-02. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Games and Mathematics

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Release : 2012-10-18
Genre : Games & Activities
Kind : eBook
Book Rating : 609/5 ( reviews)

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Book Synopsis Games and Mathematics by : David G. Wells

Download or read book Games and Mathematics written by David G. Wells. This book was released on 2012-10-18. Available in PDF, EPUB and Kindle. Book excerpt: A unique book providing a tour through the fascinating connections between mathematics and games.

The Mathematics of Games

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Author :
Release : 2006
Genre : Mathematics
Kind : eBook
Book Rating : 760/5 ( reviews)

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Book Synopsis The Mathematics of Games by : John D. Beasley

Download or read book The Mathematics of Games written by John D. Beasley. This book was released on 2006. Available in PDF, EPUB and Kindle. Book excerpt: Lucid, instructive, and full of surprises, this book examines how simple mathematical analysis can throw unexpected light on games of every type, from poker to golf to the Rubik's cube. 1989 edition.

Power-Up

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Author :
Release : 2019-11-19
Genre : Computers
Kind : eBook
Book Rating : 389/5 ( reviews)

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Book Synopsis Power-Up by : Matthew Lane

Download or read book Power-Up written by Matthew Lane. This book was released on 2019-11-19. Available in PDF, EPUB and Kindle. Book excerpt: "Did you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a game world steeped in mathematics? Power-Up reveals the hidden mathematics in many of today's most popular video games and explains why mathematical learning doesn't just happen in the classroom or from books--you're doing it without even realizing it when you play games on your cell phone. In this lively and entertaining book, Matthew Lane discusses how gamers are engaging with the traveling salesman problem when they play Assassin's Creed, why it is mathematically impossible for Mario to jump through the Mushroom Kingdom in Super Mario Bros., and how The Sims teaches us the mathematical costs of maintaining relationships. He looks at mathematical pursuit problems in classic games like Missile Command and Ms. Pac-Man, and how each time you play Tetris, you're grappling with one of the most famous unsolved problems in all of mathematics and computer science. Along the way, Lane discusses why Family Feud and Pictionary make for ho-hum video games, how realism in video games (or the lack of it) influences learning, what video games can teach us about the mathematics of voting, the mathematics of designing video games, and much more. Power-Up shows how the world of video games is an unexpectedly rich medium for learning about the beautiful mathematical ideas that touch all aspects of our lives--including our virtual ones."--Dust jacket.

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