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Game Development Tools

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Release : 2016-04-19
Genre : Computers
Kind : eBook
Book Rating : 720/5 ( reviews)

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Book Synopsis Game Development Tools by : Marwan Ansari

Download or read book Game Development Tools written by Marwan Ansari. This book was released on 2016-04-19. Available in PDF, EPUB and Kindle. Book excerpt: This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game de

Designing the User Experience of Game Development Tools

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Release : 2015-02-24
Genre : Computers
Kind : eBook
Book Rating : 211/5 ( reviews)

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Book Synopsis Designing the User Experience of Game Development Tools by : David Lightbown

Download or read book Designing the User Experience of Game Development Tools written by David Lightbown. This book was released on 2015-02-24. Available in PDF, EPUB and Kindle. Book excerpt: Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don't know where to begin.Designing the User Experience of Game Development Tools addresses these issues to empower tools developers to make positive steps toward improving the user experience of their tools.The book explains how to im

Making Games

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Release : 2021-02-16
Genre : Games & Activities
Kind : eBook
Book Rating : 353/5 ( reviews)

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Book Synopsis Making Games by : Stefan Werning

Download or read book Making Games written by Stefan Werning. This book was released on 2021-02-16. Available in PDF, EPUB and Kindle. Book excerpt: An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.

Game Engine Toolset Development

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Author :
Release : 2006
Genre : Computers
Kind : eBook
Book Rating : 633/5 ( reviews)

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Book Synopsis Game Engine Toolset Development by : Graham Wihlidal

Download or read book Game Engine Toolset Development written by Graham Wihlidal. This book was released on 2006. Available in PDF, EPUB and Kindle. Book excerpt: "Developing a core foundation of tools that can be used from one project to the next is a skill that can save a tremendous amount of time and money. Although toolset development is a broad topic, this book provides you with a comprehensive set of skills designed to aid you in the development of game engine tools. Utilizing the C# language and the Microsoft .NET 2.0 Framework, you will study toolset development methodologies that will help you successfully complete your project while significantly reducing the time required for the construction phase. If you have a working knowledge of C# and the .NET Framework, then you have everything you need to begin creating your own game engine tools."

HTML5 Game Development For Dummies

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Release : 2013-04-08
Genre : Computers
Kind : eBook
Book Rating : 521/5 ( reviews)

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Book Synopsis HTML5 Game Development For Dummies by : Andy Harris

Download or read book HTML5 Game Development For Dummies written by Andy Harris. This book was released on 2013-04-08. Available in PDF, EPUB and Kindle. Book excerpt: Create games with graphics that pop for the web and mobile devices! HTML5 is the tool game developers and designers have been eagerly awaiting. It simplifies the job of creating graphically rich, interactive games for the Internet and mobile devices, and this easy-to-use guide simplifies the learning curve. Illustrated in full color, the book takes you step by step through the basics of HTML5 and how to use it to build interactive games with 2D graphics, video, database capability, and plenty of action. Learn to create sports and adventure games, pong games, board games, and more, for both mobile devices and the standard web. Learn to use the new HTML5 technology that makes it easier to create games with lots of action, colorful 2D graphics, and interactivity--for both the web and mobile devices Test and debug your games before deploying them Take advantage of how HTML5 allows for SQL-like data storage, which is especially valuable if you're not well versed in database management Explore creating games suitable for community activity and powerful, profitable games that require large amounts of data Whether you want to build games as a fun hobby or hope to launch a new career, this full-color guide covers everything you need to know to make the most of HTML5 for game design.

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