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Game AI Pro 2

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Author :
Release : 2015-04-17
Genre : Computers
Kind : eBook
Book Rating : 808/5 ( reviews)

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Book Synopsis Game AI Pro 2 by : Steven Rabin

Download or read book Game AI Pro 2 written by Steven Rabin. This book was released on 2015-04-17. Available in PDF, EPUB and Kindle. Book excerpt: Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com

Game AI Pro 2

Download Game AI Pro 2 PDF Online Free

Author :
Release : 2015-04-17
Genre : Computers
Kind : eBook
Book Rating : 422/5 ( reviews)

GET EBOOK


Book Synopsis Game AI Pro 2 by : Steven Rabin

Download or read book Game AI Pro 2 written by Steven Rabin. This book was released on 2015-04-17. Available in PDF, EPUB and Kindle. Book excerpt: Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com

Game AI Pro 3

Download Game AI Pro 3 PDF Online Free

Author :
Release : 2017-07-12
Genre : Computers
Kind : eBook
Book Rating : 741/5 ( reviews)

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Book Synopsis Game AI Pro 3 by : Steve Rabin

Download or read book Game AI Pro 3 written by Steve Rabin. This book was released on 2017-07-12. Available in PDF, EPUB and Kindle. Book excerpt: Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. KEY FEATURES Contains 42 chapters from 50 of the game industry’s top developers and researchers. Provides real-life case studies of game AI in published commercial games. Covers a wide range of AI in games, with topics applicable to almost any game. Includes downloadable demos and/or source code, available at http://www.gameaipro.com SECTION EDITORS Neil Kirby General Wisdom Alex Champandard Architecture Nathan Sturtevant Movement and Pathfinding Damian Isla Character Behavior Kevin Dill Tactics and Strategy; Odds and Ends

Game AI Pro 360: Guide to Architecture

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Author :
Release : 2019-09-10
Genre : Computers
Kind : eBook
Book Rating : 868/5 ( reviews)

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Book Synopsis Game AI Pro 360: Guide to Architecture by : Steve Rabin

Download or read book Game AI Pro 360: Guide to Architecture written by Steve Rabin. This book was released on 2019-09-10. Available in PDF, EPUB and Kindle. Book excerpt: Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online

Artificial Intelligence and Games

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Author :
Release : 2018-02-17
Genre : Computers
Kind : eBook
Book Rating : 190/5 ( reviews)

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Book Synopsis Artificial Intelligence and Games by : Georgios N. Yannakakis

Download or read book Artificial Intelligence and Games written by Georgios N. Yannakakis. This book was released on 2018-02-17. Available in PDF, EPUB and Kindle. Book excerpt: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

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