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Foundation Game Design with ActionScript 3.0

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Release : 2012-03-28
Genre : Computers
Kind : eBook
Book Rating : 948/5 ( reviews)

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Book Synopsis Foundation Game Design with ActionScript 3.0 by : Rex van der Spuy

Download or read book Foundation Game Design with ActionScript 3.0 written by Rex van der Spuy. This book was released on 2012-03-28. Available in PDF, EPUB and Kindle. Book excerpt: In response to the success of the first edition of Foundation Game Design with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use. We’ve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you’ve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies—to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. Foundation Game Design with ActionScript 3.0 is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the book for you. Focused and friendly introduction to designing games with Flash and ActionScript Detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters Modern best practices and new content on ActionScript 3.0 Also covers asset creation in Photoshop and Illustrator

Foundation Game Design with Flash

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Author :
Release : 2009-07-21
Genre : Computers
Kind : eBook
Book Rating : 223/5 ( reviews)

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Book Synopsis Foundation Game Design with Flash by : Rex van der Spuy

Download or read book Foundation Game Design with Flash written by Rex van der Spuy. This book was released on 2009-07-21. Available in PDF, EPUB and Kindle. Book excerpt: We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you. Focused and friendly introduction to designing games with Flash and ActionScript Five detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters

Foundation Game Design with HTML5 and JavaScript

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Author :
Release : 2013-01-28
Genre : Computers
Kind : eBook
Book Rating : 177/5 ( reviews)

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Book Synopsis Foundation Game Design with HTML5 and JavaScript by : Rex van der Spuy

Download or read book Foundation Game Design with HTML5 and JavaScript written by Rex van der Spuy. This book was released on 2013-01-28. Available in PDF, EPUB and Kindle. Book excerpt: Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.

ActionScript 3.0 Game Programming University

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Author :
Release : 2007-08-29
Genre : Computers
Kind : eBook
Book Rating : 937/5 ( reviews)

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Book Synopsis ActionScript 3.0 Game Programming University by : Gary Rosenzweig

Download or read book ActionScript 3.0 Game Programming University written by Gary Rosenzweig. This book was released on 2007-08-29. Available in PDF, EPUB and Kindle. Book excerpt: Gary Rosenzweig's ActionScript 3.0 Game Programming University shows you how to use ActionScript, the programming language behind Flash CS3 Professional. The lessons teach you all the basics of ActionScript programming through game examples, but the code can be easily adapted to non-game-oriented projects, such as web training and advertising. Written by a real-world Flash developer, this book presents you with the source code of 16 complete games and lays the foundation for you to create your own games. Gary also provides a companion website - flashgameu.com, which contains files, updates, new content, Gary's blog and much more.

Advanced Game Design with Flash

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Author :
Release : 2011-03-30
Genre :
Kind : eBook
Book Rating : 984/5 ( reviews)

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Book Synopsis Advanced Game Design with Flash by : Rex Van Der Spuy

Download or read book Advanced Game Design with Flash written by Rex Van Der Spuy. This book was released on 2011-03-30. Available in PDF, EPUB and Kindle. Book excerpt: Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you've mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You'll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You'll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels.A Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data. What you'll learn How to use vectors to figure out where objects are going and how they should react to collisions Pixel-perfect collision detection for irregular shapes using hitTest and bitmapData How to use design patterns and abstract data models to manage complex games efficiently How to create advanced enemy AI systems using pathfinding strategies in grid-based environments How to use XML to load and save game data How to use sound and music in games and create particle effects using blitting.A Who this book is for This book is for experienced Flash and ActionScript 3.0 developers who want to take their game design skills to a professional level. Readers should have a solid background in object-oriented ActionScript 3.0 programming, and may have attempted game projects of their own. If you have read Foundation Game Design with Flash, then this book will be a natural next step for you. The book covers game design strategies and techniques common to many game design platforms--not just Flash--and will help you create top-quality games that are quick to build and easy to maintain.

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