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Flash Game Development in a Social, Mobile, and 3D World

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Author :
Release : 2014
Genre : Computer animation
Kind : eBook
Book Rating : 278/5 ( reviews)

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Book Synopsis Flash Game Development in a Social, Mobile, and 3D World by : Keith Gladstien

Download or read book Flash Game Development in a Social, Mobile, and 3D World written by Keith Gladstien. This book was released on 2014. Available in PDF, EPUB and Kindle. Book excerpt:

Flash Cs5 Game Development

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Author :
Release : 2012
Genre :
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis Flash Cs5 Game Development by : Glen Rhodes

Download or read book Flash Cs5 Game Development written by Glen Rhodes. This book was released on 2012. Available in PDF, EPUB and Kindle. Book excerpt:

Real-World Flash Game Development

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Author :
Release : 2012-11-12
Genre : Computers
Kind : eBook
Book Rating : 932/5 ( reviews)

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Book Synopsis Real-World Flash Game Development by : Christopher Griffith

Download or read book Real-World Flash Game Development written by Christopher Griffith. This book was released on 2012-11-12. Available in PDF, EPUB and Kindle. Book excerpt: Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done. Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development. The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.

Mobile & Social Game Design

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Author :
Release : 2014-01-22
Genre : Computers
Kind : eBook
Book Rating : 697/5 ( reviews)

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Book Synopsis Mobile & Social Game Design by : Tim Fields

Download or read book Mobile & Social Game Design written by Tim Fields. This book was released on 2014-01-22. Available in PDF, EPUB and Kindle. Book excerpt: Successfully Navigate the Evolving World of Mobile and Social Game Design and MonetizationCompletely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games on all types of devices. Through the book's many des

Flash Mobile: Building Games with Flash for the Mobile Market

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Author :
Release : 2012-10-12
Genre : Language Arts & Disciplines
Kind : eBook
Book Rating : 090/5 ( reviews)

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Book Synopsis Flash Mobile: Building Games with Flash for the Mobile Market by : Matthew David

Download or read book Flash Mobile: Building Games with Flash for the Mobile Market written by Matthew David. This book was released on 2012-10-12. Available in PDF, EPUB and Kindle. Book excerpt: Almost a third of all apps developed are games. Learn the basics needed for game development: Understand what you want your game to be Planning Using Flash to do the heavy lifting Developing your game to work on all devices

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