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Exploring Videogames: Culture, Design and Identity

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Release : 2019-01-04
Genre : Social Science
Kind : eBook
Book Rating : 408/5 ( reviews)

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Book Synopsis Exploring Videogames: Culture, Design and Identity by : Nick Webber

Download or read book Exploring Videogames: Culture, Design and Identity written by Nick Webber. This book was released on 2019-01-04. Available in PDF, EPUB and Kindle. Book excerpt: This volume was first published by Inter-Disciplinary Press in 2013. This volume brings together perspectives on videogames and interactive entertainment from film and media studies, Russian studies, health, philosophy and human-computer interaction, among others. It includes theoretically and practically-informed explorations of the nature of games, their design and development, and their communities and culture.

Exploring Videogames: Culture, Design and Identity

Download Exploring Videogames: Culture, Design and Identity PDF Online Free

Author :
Release : 2013
Genre : Social sciences
Kind : eBook
Book Rating : 160/5 ( reviews)

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Book Synopsis Exploring Videogames: Culture, Design and Identity by : Nick Webber

Download or read book Exploring Videogames: Culture, Design and Identity written by Nick Webber. This book was released on 2013. Available in PDF, EPUB and Kindle. Book excerpt:

Videogames Studies: Concepts, Cultures, and Communication

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Release : 2020-04-14
Genre : Social Science
Kind : eBook
Book Rating : 596/5 ( reviews)

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Book Synopsis Videogames Studies: Concepts, Cultures, and Communication by : Monica Evans

Download or read book Videogames Studies: Concepts, Cultures, and Communication written by Monica Evans. This book was released on 2020-04-14. Available in PDF, EPUB and Kindle. Book excerpt: This volume reflects the discussions that occurred during the 2nd Global Conference on Videogame Cultures and the Future of Interactive Entertainment in July 2010. The chapters in this volume cover four primary topics: new frameworks for game studies and analysis, the various cultures surrounding gaming, questions of ethics and controversial...

Exploring Animal Crossing

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Release : 2024-06-11
Genre : Law
Kind : eBook
Book Rating : 087/5 ( reviews)

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Book Synopsis Exploring Animal Crossing by : Bruce Baer Arnold

Download or read book Exploring Animal Crossing written by Bruce Baer Arnold. This book was released on 2024-06-11. Available in PDF, EPUB and Kindle. Book excerpt: Animal Crossing is an innovative virtual world with a global audience beyond traditional online gamers. The book is the first major study, offering an interdisciplinary exploration of copyright and other laws, user creativity and sociability, psychology, the virtual world’s economic and technological basis, uptake during COVID-19, gamification of offline brands, relationships with past/contemporary computer games, and Animal Crossing as an example of the Japanification of online popular culture. The book provides insights for students, researchers and non-specialist readers.

Video Games as Culture

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Release : 2018-03-14
Genre : Social Science
Kind : eBook
Book Rating : 926/5 ( reviews)

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Book Synopsis Video Games as Culture by : Daniel Muriel

Download or read book Video Games as Culture written by Daniel Muriel. This book was released on 2018-03-14. Available in PDF, EPUB and Kindle. Book excerpt: Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life. Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data – including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector – Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late modernity, and contemporary political rationalities. This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities.

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