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Interactive Experience in the Digital Age

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Release : 2014-03-28
Genre : Computers
Kind : eBook
Book Rating : 105/5 ( reviews)

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Book Synopsis Interactive Experience in the Digital Age by : Linda Candy

Download or read book Interactive Experience in the Digital Age written by Linda Candy. This book was released on 2014-03-28. Available in PDF, EPUB and Kindle. Book excerpt: The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.

Experiential Computer Art

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Release : 1989
Genre : Computer art
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis Experiential Computer Art by : Lucy Petrovich

Download or read book Experiential Computer Art written by Lucy Petrovich. This book was released on 1989. Available in PDF, EPUB and Kindle. Book excerpt:

Digital Da Vinci

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Release : 2014-08-01
Genre : Computers
Kind : eBook
Book Rating : 657/5 ( reviews)

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Book Synopsis Digital Da Vinci by : Newton Lee

Download or read book Digital Da Vinci written by Newton Lee. This book was released on 2014-08-01. Available in PDF, EPUB and Kindle. Book excerpt: “Science is art,” said Regina Dugan, senior executive at Google and former director of DARPA. “It is the process of creating something that never exists before. ... It makes us ask new questions about ourselves, others; about ethics, the future.” This second volume of the Digital Da Vinci book series leads the discussions on the world’s first computer art in the 1950s and the actualization of Star Trek’s holodeck in the future with the help of artificial intelligence and cyborgs. In this book, Gavin Sade describes experimental creative practices that bring together arts, science and technology in imaginative ways; Mine Özkar expounds visual computation for good designs based on repetition and variation; Raffaella Folgieri, Claudio Lucchiari, Marco Granato and Daniele Grechi introduce BrainArt, a brain-computer interface that allows users to create drawings using their own cerebral rhythms; Nathan Cohen explores artificially created spaces that enhance spatial awareness and challenge our perception of what we encounter; Keith Armstrong discusses embodied experiences that affect the mind and body of participating audiences; Diomidis Spinellis uses Etoys and Squeak in a scientific experiment to teach the concept of physical computing; Benjamin Cowley explains the massively multiplayer online game “Green My Place” aimed at achieving behavior transformation in energy awareness; Robert Niewiadomski and Dennis Anderson portray 3-D manufacturing as the beginning of common creativity revolution; Stephen Barrass takes 3-D printing to another dimension by fabricating an object from a sound recording; Mari Velonaki examines the element of surprise and touch sensing in human-robot interaction; and Roman Danylak surveys the media machines in light of Marshall McLuhan’s dictum “the medium is the message.” Digital Da Vinci: Computers in the Arts and Sciences is dedicated to polymathic education and interdisciplinary studies in the digital age empowered by computer science. Educators and researchers ought to encourage the new generation of scholars to become as well rounded as a Renaissance man or woman.

A Philosophy of Computer Art

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Release : 2009-09-10
Genre : Art
Kind : eBook
Book Rating : 427/5 ( reviews)

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Book Synopsis A Philosophy of Computer Art by : Dominic Lopes

Download or read book A Philosophy of Computer Art written by Dominic Lopes. This book was released on 2009-09-10. Available in PDF, EPUB and Kindle. Book excerpt: What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art? A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’. Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.

The Fundamentals of Digital Art

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Release : 2007-11-19
Genre : Art
Kind : eBook
Book Rating : 923/5 ( reviews)

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Book Synopsis The Fundamentals of Digital Art by : Richard Colson

Download or read book The Fundamentals of Digital Art written by Richard Colson. This book was released on 2007-11-19. Available in PDF, EPUB and Kindle. Book excerpt: The Fundamentals of Digital Art by Richard Colson offers a comprehensive overview of the discipline and practice of digital art. The book provides detailed explanations of physical computing, using data sources, programming, networks for artists and contemporary experimental practices. The text is accompanied by extensive illustrations, ranging from work by recognised practitioners in the field to current student work from undergraduate programmes. It also includes clear workshop diagrams designed to help readers develop the confidence to work with the approaches covered in the book themselves.

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