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Essential ActionScript 2.0

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Release : 2004-06-16
Genre : Computers
Kind : eBook
Book Rating : 527/5 ( reviews)

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Book Synopsis Essential ActionScript 2.0 by : Colin Moock

Download or read book Essential ActionScript 2.0 written by Colin Moock. This book was released on 2004-06-16. Available in PDF, EPUB and Kindle. Book excerpt: Experienced Flash developers and programmers coming from other languages will enjoy the sheer depth of Moocks's coverage. Novice programmers will appreciate the frequent, low-jargon explanations that are often glossed over by advanced programming books.

Essential ActionScript 3.0

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Author :
Release : 2007-06-22
Genre : Computers
Kind : eBook
Book Rating : 946/5 ( reviews)

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Book Synopsis Essential ActionScript 3.0 by : Colin Moock

Download or read book Essential ActionScript 3.0 written by Colin Moock. This book was released on 2007-06-22. Available in PDF, EPUB and Kindle. Book excerpt: A guide to ActionScript programming covers such topics as conditionals and loops, functions, datatypes, interfaces, event handling, namespaces, XML, Flash, programmic animation, and bitmap programming.

Learning ActionScript 3.0

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Release : 2010-10-18
Genre : Computers
Kind : eBook
Book Rating : 743/5 ( reviews)

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Book Synopsis Learning ActionScript 3.0 by : Rich Shupe

Download or read book Learning ActionScript 3.0 written by Rich Shupe. This book was released on 2010-10-18. Available in PDF, EPUB and Kindle. Book excerpt: If you're new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning ActionScript 3.0 invaluable for navigating ActionScript 3.0's learning curve. You'll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more. Updated for Flash Professional CS5, this revised and expanded edition delivers hands-on exercises and full-color code samples to help you increase your abilities as you progress through the book. Topics are introduced with basic syntax and class-based examples, so you can set your own pace for learning object-oriented programming. Harness the power and performance of ActionScript 3.0 Control sound and video, including new access to microphone data Create art with code by drawing vectors and pixels at runtime Manipulate text with unprecedented typographic control Animate graphics, create particle systems, and apply simple physics Avoid common coding mistakes and reuse code for improved productivity Load SWF, image, text, HTML, CSS, and XML file formats, and more Authors Rich Shupe and Zevan Rosser draw on their experience as Flash developers and instructors to give you a solid ActionScript foundation, revealing ways you can use code for practical, everyday projects.

Foundation Actionscript 3.0 Animation

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Author :
Release : 2007-05-25
Genre : Computers
Kind : eBook
Book Rating : 846/5 ( reviews)

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Book Synopsis Foundation Actionscript 3.0 Animation by : Keith Peters

Download or read book Foundation Actionscript 3.0 Animation written by Keith Peters. This book was released on 2007-05-25. Available in PDF, EPUB and Kindle. Book excerpt: This is the first definitive and authoritative book available on ActionScript 3 animation techniques. ActionScript animation is a very popular discipline for Flash developers to learn. The essential skill set has been learned by many Flash developers through the first edition of this book. This has now been updated to ActionScript 3, Adobe's new and improved scripting language. All of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3's new features, including the display list and new event architecture. The code can be used with the Flash 9 IDE, Flex Builder 2, or the free Flex 2 SDK.

The Essential Guide to Flash Games

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Author :
Release : 2010
Genre :
Kind : eBook
Book Rating : 779/5 ( reviews)

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Book Synopsis The Essential Guide to Flash Games by : Jeff Fulton

Download or read book The Essential Guide to Flash Games written by Jeff Fulton. This book was released on 2010. Available in PDF, EPUB and Kindle. Book excerpt: The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.

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