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Designing Digital Musical Instruments Using Probatio

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Release : 2018-12-24
Genre : Computers
Kind : eBook
Book Rating : 925/5 ( reviews)

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Book Synopsis Designing Digital Musical Instruments Using Probatio by : Filipe Calegario

Download or read book Designing Digital Musical Instruments Using Probatio written by Filipe Calegario. This book was released on 2018-12-24. Available in PDF, EPUB and Kindle. Book excerpt: The author presents Probatio, a toolkit for building functional DMI (digital musical instruments) prototypes, artifacts in which gestural control and sound production are physically decoupled but digitally mapped. He uses the concept of instrumental inheritance, the application of gestural and/or structural components of existing instruments to generate ideas for new instruments. To support analysis and combination, he then leverages a traditional design method, the morphological chart, in which existing artifacts are split into parts, presented in a visual form and then recombined to produce new ideas. And finally he integrates the concept and the method in a concrete object, a physical prototyping toolkit for building functional DMI prototypes: Probatio. The author's evaluation of this modular system shows it reduces the time required to develop functional prototypes. The book is useful for researchers, practitioners, and graduate students in the areas of musical creativity and human-computer interaction, in particular those engaged in generating, communicating, and testing ideas in complex design spaces.

Built for Performance

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Release : 2021
Genre :
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis Built for Performance by : John Sullivan

Download or read book Built for Performance written by John Sullivan. This book was released on 2021. Available in PDF, EPUB and Kindle. Book excerpt: "The field of digital musical instrument (DMI) design is highly interdisciplinary and comprises a variety of different approaches to developing new instruments and putting them into artistic use. While these vibrant ecosystems of design and creative practice thrive in certain communities, they tend to be concentrated within the context of contemporary experimental musical practice and academic research. In more widespread professional performance communities, while digital technology is ubiquitous, the use of truly novel DMIs is uncommon. The aim of this dissertation is to investigate the unique demands that active and professional performers place on their instruments, and identify ways to address these concerns throughout the design process that can facilitate development of instruments that are viable and appealing for professionals to take up into long-term practice. The work presented here represents three phases of user-driven research, using methods drawn from the fields of Human-Computer Interaction and Human-Centered Design. First, a survey of musicians was conducted to understand how DMIs are used across diverse performance practices and identify factors for user engagement with new instruments. Second, design workshops were developed and run with groups of expert musicians that employed non-functional prototyping and design fiction as methods to discover design priorities of performers and develop tangible specifications for future instrument designs. Finally, multiple new DMIs have been designed in two primary contexts: first, three instruments were developed in response to the workshop specifications to meet general criteria for DMI performance; second, two systems for augmented harp performance were built and integrated into a musician's professional practice based on a long-term research-design collaboration. Through these projects, I propose the following contributions that will aid designers in the development of new DMIs intended for professional performers. The survey results have been distilled into a list of considerations for designers to address the unique demands and priorities of active performers in the development of new DMIs. A complete methodology has been developed to generate design specifications for novel DMIs that leverages the tacit knowledge of skilled performers. Finally, I offer practical guidelines, tools and suggestions in the technical design and manufacture of instruments that will be viable for use in long-term professional practice"--

HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies

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Release : 2020-10-02
Genre : Computers
Kind : eBook
Book Rating : 145/5 ( reviews)

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Book Synopsis HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies by : Constantine Stephanidis

Download or read book HCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies written by Constantine Stephanidis. This book was released on 2020-10-02. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems. The 54 late breaking papers presented in this volume were organized in two topical sections named: User Experience Design and Evaluation Methods and Tools; Design Case Studies; User Experience Case Studies.

New Advances and Novel Applications of Music Technologies for Health, Well-Being, and Inclusion

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Release : 2024-02-06
Genre : Science
Kind : eBook
Book Rating : 150/5 ( reviews)

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Book Synopsis New Advances and Novel Applications of Music Technologies for Health, Well-Being, and Inclusion by : Emma Margareta Frid

Download or read book New Advances and Novel Applications of Music Technologies for Health, Well-Being, and Inclusion written by Emma Margareta Frid. This book was released on 2024-02-06. Available in PDF, EPUB and Kindle. Book excerpt: The field of research dedicated to the design, creation, use, and evaluation of new sound and music technologies supporting health and well-being is rapidly growing. This research is often conducted in multidisciplinary contexts, with teams working at the intersection of health, psychology, computer science, musical communication and multimodal interaction. As such, the work bridges areas such as universal design, accessibility, music therapy, music technology, Sonic Interaction Design (SID), and Human Computer Interaction (HCI). This Research Topic explores such intersections within music technology research aimed at promoting health and well-being, investigating how new methods, technologies, interfaces, and applications can enable everyone to enjoy the positive benefits of music.

A Field of Possibilities

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Author :
Release : 2011
Genre : Electronic music
Kind : eBook
Book Rating : 780/5 ( reviews)

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Book Synopsis A Field of Possibilities by : Per Anders Nilsson

Download or read book A Field of Possibilities written by Per Anders Nilsson. This book was released on 2011. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: This thesis focuses on a set of digital musical instruments I have designed and developed with ensemble improvisation in mind. The intention is not to create a universal improvisational instrument, but rather to create a set of instruments which each realize one musical idea. My research addresses the meaning and relations between activities in two stages, what I call design time and play time. In short, design time is conception, representation, and articulation of ideas and knowledge outsi... mer de of chronological time, whereas play time takes place in real-time and concerns bodily activity, interaction, and embodied knowledge. In this work aesthetics play a crucial role, and here signify what is important for me. At design time my aesthetic preferences guide the design process, whereas in play time, a subjective aesthetic tenet is that musical improvisation has strong similarities to gaming and play. One hypothesis states that choices made during the design process at the development stages of a digital musical instrument significantly influence ensemble improvisation and musical results at play time. A digital instrument in this work constitutes a field of possibilities, which in play actualizes the aesthetic decisions of its designer, and in cases where the designer and player are one, during play there will be a double influence: directly through the player's actions, and indirectly through the nature of the instrument

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