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Computer Graphics Techniques for Modeling Page Turning

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Author :
Release : 2007
Genre : Computer animation
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis Computer Graphics Techniques for Modeling Page Turning by :

Download or read book Computer Graphics Techniques for Modeling Page Turning written by . This book was released on 2007. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Graphics Techniques

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Author :
Release : 2001-10-31
Genre : Computers
Kind : eBook
Book Rating : 374/5 ( reviews)

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Book Synopsis Computer Graphics Techniques by : David F. Rogers

Download or read book Computer Graphics Techniques written by David F. Rogers. This book was released on 2001-10-31. Available in PDF, EPUB and Kindle. Book excerpt: In the third paper in this chapter, Mike Pratt provides an historical intro duction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques devel oped more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary represen tation. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the 'skin' while constructive solid geometry representation is most efficent for the inter nal mechanism. Pratt also discusses the emerging concept of design by 'feature line'. Finally, he addresses the very important problem of data exchange between solid modeling systems and the progress that is being made towards developing an international standard. With the advent of reasonably low cost scientific workstations with rea sonable to outstanding graphics capabilities, scientists and engineers are increasingly turning to computer analysis for answers to fundamental ques tions and to computer graphics for present~tion of those answers. Although the current crop of workstations exhibit quite impressive computational ca pability, they are still not capable of solving many problems in a reasonable time frame, e. g. , executing computational fluid dynamics and finite element codes or generating complex ray traced or radiosity based images. In the sixth chapter Mike Muuss of the U. S.

Non-Photorealistic Computer Graphics

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Release : 2002-04-12
Genre : Computers
Kind : eBook
Book Rating : 870/5 ( reviews)

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Book Synopsis Non-Photorealistic Computer Graphics by : Thomas Strothotte

Download or read book Non-Photorealistic Computer Graphics written by Thomas Strothotte. This book was released on 2002-04-12. Available in PDF, EPUB and Kindle. Book excerpt: Penning one of the first books to offer a systematic assessment of computer graphics, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice users need to put them to productive use.

Physically-Based Modeling for Computer Graphics

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Author :
Release : 2013-10-22
Genre : Computers
Kind : eBook
Book Rating : 449/5 ( reviews)

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Book Synopsis Physically-Based Modeling for Computer Graphics by : Ronen Barzel

Download or read book Physically-Based Modeling for Computer Graphics written by Ronen Barzel. This book was released on 2013-10-22. Available in PDF, EPUB and Kindle. Book excerpt: Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models. - Presents a philosophy and terminology for "Structured Modeling" - Includes mathematicl and programming techniques to support and implement the methodology - Covers a library of model components, including rigid-body kinematics, rigid-body dynamics, and force-based constraint methods - Includes illustrations of several ample models created from these components - Foreword by Al Barr

Digital Modeling of Material Appearance

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Release : 2010-07-21
Genre : Computers
Kind : eBook
Book Rating : 71X/5 ( reviews)

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Book Synopsis Digital Modeling of Material Appearance by : Julie Dorsey

Download or read book Digital Modeling of Material Appearance written by Julie Dorsey. This book was released on 2010-07-21. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center. - First comprehensive treatment of the digital modeling of material appearance - Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer - An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance

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