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Cocos2d Cross-Platform Game Development Cookbook

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Author :
Release : 2016-02-22
Genre : Computers
Kind : eBook
Book Rating : 445/5 ( reviews)

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Book Synopsis Cocos2d Cross-Platform Game Development Cookbook by : Siddharth Shekar

Download or read book Cocos2d Cross-Platform Game Development Cookbook written by Siddharth Shekar. This book was released on 2016-02-22. Available in PDF, EPUB and Kindle. Book excerpt: Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes About This Book Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android Get acquainted with industry-wide professional tools such as Glyph Designer, Texture Packer, and Physics Editor, as well as using the Swift/ Sprite builder implementation of Cocos2d Use the easy-to-follow recipes to develop as well as deploy games to the Playstore and the App Store Who This Book Is For This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3. What You Will Learn Build custom sprites with custom animations for the game Build interactivity into your game by adding gestures and touch interactions Understand AI enemy programming and path finding to make games more exciting Add physics to your game to make it more lively and interactive Get familiar with the Swift and Sprite builder implementations along with Objective-C programming Perform hassle-free deployment of games built in iOS onto Android Add effects and particle systems to make the game more colorful In Detail Cocos2d is the world's leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs. The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games. Towards the end of the book, we dive into Apple's latest programming language—Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well. Style and approach The book is written in an extremely lucid and step-by-step manner; it can be understood easily by anyone. The topics included are broken down into individual chapters so you can refer to the specific chapter to get answers on the subject you are interested in.

Coco2d-x Cookbook

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Author :
Release : 2015-10-31
Genre : Computers
Kind : eBook
Book Rating : 757/5 ( reviews)

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Book Synopsis Coco2d-x Cookbook by : Akihiro Matsuura

Download or read book Coco2d-x Cookbook written by Akihiro Matsuura. This book was released on 2015-10-31. Available in PDF, EPUB and Kindle. Book excerpt: Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-xAbout This Book• Build exciting games, apps, and other cross-platform GUI based interactive programs with Cocos2d-x• Explore the nitty-gritty of the latest Cocos2d-x on the block, version 3.6• A step-by-step guide that shows you the functionalities of Cocos2d-x followed by an explanation of how they workWho This Book Is ForIf you are a game developer and want to learn more about cross-platform game development in Cocos2d-x, then this book is for you. Knowledge of C++, Xcode, Eclipse, and how to use commands in the terminal are prerequisites for this book.What You Will Learn• Install and set up Cocos2d-x for your development environment• Build, test, and release game applications for iOS and Android• Develop your games for multiple platforms• Customize Cocos2d-x for your games• Use a physical engine in your games• Save and load text, JSON, XML, or other formats• Explore the brand new features of Cocos2d-xIn DetailCocos2d-x is a suite of open source, cross-platform game-development tools used by thousands of developers all over the world. Cocos2d-x is a game framework written in C++, with a thin platform-dependent layer. Completely written in C++, the core engine has the smallest footprint and the fastest speed of any other game engine, and is optimized to be run on all kinds of devices.You will begin with the initial setup and installation of Cocos2d before moving on to the fundamentals needed to create a new project. You will then explore and create the sprites, animations, and actions that you will include in the game. Next you will look at strings and create labels, including a label with True Type Font (TTF) font support.Later, you will learn about layer and scene creation and transition. Then you will create the GUI parts essential for a game, such as buttons and switches. After that, you will breathe life into the game with background music and sound effects using the all new Cocos2d-x audio engine. You will then discover how to manage resource files and implement processes that depend on the operating system.Finally, you will polish your game with physics such as gravity and elevation, learn about tools that will help you make games more robust and stable, and get to know best practices to improve the game you have developed.Style and approachThis book is an easy-to-follow guide with ample recipes to help you better understand Cocos2d-x.

Libgdx Cross-platform Game Development Cookbook

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Author :
Release : 2014-10-29
Genre : Computers
Kind : eBook
Book Rating : 306/5 ( reviews)

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Book Synopsis Libgdx Cross-platform Game Development Cookbook by : David Saltares Márquez

Download or read book Libgdx Cross-platform Game Development Cookbook written by David Saltares Márquez. This book was released on 2014-10-29. Available in PDF, EPUB and Kindle. Book excerpt: If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.

Cocos2d-x Game Development Essentials

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Author :
Release : 2014-08-18
Genre : Computers
Kind : eBook
Book Rating : 863/5 ( reviews)

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Book Synopsis Cocos2d-x Game Development Essentials by : Frahaan Hussain

Download or read book Cocos2d-x Game Development Essentials written by Frahaan Hussain. This book was released on 2014-08-18. Available in PDF, EPUB and Kindle. Book excerpt: This book is designed to help existing developers who are looking to learn this amazing framework, which provides cross-platform development. It is also perfect for developers who already have an existing C++ foundation and would like to learn game development using Cocos2d-x, or those who are coming from another framework.

Learning Cocos2d-JS Game Development

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Author :
Release : 2015-01-12
Genre : Computers
Kind : eBook
Book Rating : 549/5 ( reviews)

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Book Synopsis Learning Cocos2d-JS Game Development by : Emanuele Feronato

Download or read book Learning Cocos2d-JS Game Development written by Emanuele Feronato. This book was released on 2015-01-12. Available in PDF, EPUB and Kindle. Book excerpt: If you are new to game development or have just gotten your teeth into developing games but desire to learn more, then this book is for you. An understanding of the essentials of JavaScript is required.

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