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Cloth Simulation for Computer Graphics

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Release : 2022-06-01
Genre : Mathematics
Kind : eBook
Book Rating : 970/5 ( reviews)

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Book Synopsis Cloth Simulation for Computer Graphics by : Tuur Stuyck

Download or read book Cloth Simulation for Computer Graphics written by Tuur Stuyck. This book was released on 2022-06-01. Available in PDF, EPUB and Kindle. Book excerpt: Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no different and is ubiquitous because most virtual characters (hopefully!) wear some sort of clothing. The focus of this book is physics-based cloth simulation. We start by providing background information and discuss a range of applications. This book provides explanations of multiple cloth simulation techniques. More specifically, we start with the most simple explicitly integrated mass-spring model and gradually work our way up to more complex and commonly used implicitly integrated continuum techniques in state-of-the-art implementations. We give an intuitive explanation of the techniques and give additional information on how to efficiently implement them on a computer. This book discusses explicit and implicit integration schemes for cloth simulation modeled with mass-spring systems. In addition to this simple model, we explain the more advanced continuum-inspired cloth model introduced in the seminal work of Baraff and Witkin [1998]. This method is commonly used in industry. We also explain recent work by Liu et al. [2013] that provides a technique to obtain fast simulations. In addition to these simulation approaches, we discuss how cloth simulations can be art directed for stylized animations based on the work of Wojan et al. [2016]. Controllability is an essential component of a feature animation film production pipeline. We conclude by pointing the reader to more advanced techniques.

Cloth Simulation for Computer Graphics

Download Cloth Simulation for Computer Graphics PDF Online Free

Author :
Release : 2018-08-24
Genre : Computers
Kind : eBook
Book Rating : 118/5 ( reviews)

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Book Synopsis Cloth Simulation for Computer Graphics by : Tuur Stuyck

Download or read book Cloth Simulation for Computer Graphics written by Tuur Stuyck. This book was released on 2018-08-24. Available in PDF, EPUB and Kindle. Book excerpt: Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no different and is ubiquitous because most virtual characters (hopefully!) wear some sort of clothing. The focus of this book is physics-based cloth simulation. We start by providing background information and discuss a range of applications. This book provides explanations of multiple cloth simulation techniques. More specifically, we start with the most simple explicitly integrated mass-spring model and gradually work our way up to more complex and commonly used implicitly integrated continuum techniques in state-of-the-art implementations. We give an intuitive explanation of the techniques and give additional information on how to efficiently implement them on a computer. This book discusses explicit and implicit integration schemes for cloth simulation modeled with mass-spring systems. In addition to this simple model, we explain the more advanced continuum-inspired cloth model introduced in the seminal work of Baraff and Witkin [1998]. This method is commonly used in industry. We also explain recent work by Liu et al. [2013] that provides a technique to obtain fast simulations. In addition to these simulation approaches, we discuss how cloth simulations can be art directed for stylized animations based on the work of Wojtan et al. [2006]. Controllability is an essential component of a feature animation film production pipeline. We conclude by pointing the reader to more advanced techniques.

Cloth Modeling and Animation

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Author :
Release : 2000-07-13
Genre : Computers
Kind : eBook
Book Rating : 946/5 ( reviews)

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Book Synopsis Cloth Modeling and Animation by : Donald House

Download or read book Cloth Modeling and Animation written by Donald House. This book was released on 2000-07-13. Available in PDF, EPUB and Kindle. Book excerpt: Written by leaders in the field of computer clothing design and simulation, Cloth Modeling and Animation is a vital resource for researchers and developers of cloth simulation software as well as computer animators and graphics programmers. Readers will learn about cloth's nature and structure, scientific approaches to understanding its behavior an

Virtual Clothing

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Author :
Release : 2012-12-06
Genre : Computers
Kind : eBook
Book Rating : 782/5 ( reviews)

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Book Synopsis Virtual Clothing by : Pascal Volino

Download or read book Virtual Clothing written by Pascal Volino. This book was released on 2012-12-06. Available in PDF, EPUB and Kindle. Book excerpt: In an accessible style that will appeal to the professional, student and laymen, the authors explain the methods for creating and simulating clothes for virtual humans. Using numerous detailed illustrations, colourful images, and step-by-step analysis they map out the terrain of this exciting and cutting-edge discipline. Starting with the beginnings in the mid 1980s and the basic foundations from the field of mechanics, the reader is gradually introduced to the subject. The text draws on a number of related fields such as computer graphics, algorithmics, computational geometry, simulation, modeling, animation, visualization, and virtual reality. The MIRACloth system, developed by the authors, is used as a case study for the results and techniques discussed. The book comes with a CD-ROM featuring dynamic demonstrations of 3D clothes and fashion shows. This is an indispensable text for anybody who wants an intelligent and readable book on virtual clothing.

Cloth Simulation Using Hardware Tessellation

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Author :
Release : 2011
Genre : Computer graphics
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis Cloth Simulation Using Hardware Tessellation by : David Huynh

Download or read book Cloth Simulation Using Hardware Tessellation written by David Huynh. This book was released on 2011. Available in PDF, EPUB and Kindle. Book excerpt: "Cloth simulation has long been a topic of interest in computer graphics since the early works of Terzopoulos et al. Over the years many techniques have been developed to simulate cloth. Though the general concern has been on the physical accuracy of the simulation. As the simulation gets closer to computational sciences the complexity also increases which at times may come at the cost of real-time performance. With newer and more powerful graphics hardware coming out each year, researchers are starting to shy away from the traditional CPU implementation and turning towards the GPU to offload work. As the parallel nature of the graphics hardware offer much better performance, researcher can process many tasks, originally sequential tasks, simultaneously on the GPU. I propose a solution that will map current industry standard's position-based dynamics on to the new graphics pipeline. The focus is on performance and visual realism rather than physical accuracy. By implementing such solutions on the graphics hardware, more detailed cloth behavior can be simulated with real-time performance. In this paper, the described cloth simulation solution will be done completely on the GPU through the use of hardware tessellation on the new DirectX 11 graphics pipeline. The solution though originally designed specifically for cloth may also be adapted for generic deformable object (soft body dynamics)."--Abstract.

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