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Edgeloop Character Modeling For 3D Professionals Only

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Release : 2006-09-12
Genre : Computers
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis Edgeloop Character Modeling For 3D Professionals Only by : Kelly L. Murdock

Download or read book Edgeloop Character Modeling For 3D Professionals Only written by Kelly L. Murdock. This book was released on 2006-09-12. Available in PDF, EPUB and Kindle. Book excerpt: Learn the secrets for breathing life into your characters with this guide to edgeloop modeling, and create a character with personality, realistic form, and natural motion.

Modeling a Character in 3DS Max

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Author :
Release : 2005-01-10
Genre : Computers
Kind : eBook
Book Rating : 134/5 ( reviews)

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Book Synopsis Modeling a Character in 3DS Max by : Paul Steed

Download or read book Modeling a Character in 3DS Max written by Paul Steed. This book was released on 2005-01-10. Available in PDF, EPUB and Kindle. Book excerpt: In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.

Character Modeling

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Author :
Release : 2005
Genre : Art
Kind : eBook
Book Rating : 115/5 ( reviews)

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Book Synopsis Character Modeling by : Stephen Stahlberg

Download or read book Character Modeling written by Stephen Stahlberg. This book was released on 2005. Available in PDF, EPUB and Kindle. Book excerpt: Features step-by-step tutorials presented by character modelling master artists.

Character Modeling with Maya and Zbrush

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Author :
Release : 2008
Genre : Art
Kind : eBook
Book Rating : 343/5 ( reviews)

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Book Synopsis Character Modeling with Maya and Zbrush by : Jason Patnode

Download or read book Character Modeling with Maya and Zbrush written by Jason Patnode. This book was released on 2008. Available in PDF, EPUB and Kindle. Book excerpt: Maya is the most powerful and popular 3D graphics software in the film industry and is being increasingly adopted by games developers. Modeling believable human and non-human characters is an absolutely vital skill for 3D artists in both industries, and this book-and-DVD package shows them exactly how to do just that.

Maya Character Creation

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Release : 2003-09-11
Genre : Computers
Kind : eBook
Book Rating : 239/5 ( reviews)

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Book Synopsis Maya Character Creation by : Chris Maraffi

Download or read book Maya Character Creation written by Chris Maraffi. This book was released on 2003-09-11. Available in PDF, EPUB and Kindle. Book excerpt: A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.

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