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Game Character Creation with Blender and Unity

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Author :
Release : 2012-06-01
Genre : Computers
Kind : eBook
Book Rating : 714/5 ( reviews)

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Book Synopsis Game Character Creation with Blender and Unity by : Chris Totten

Download or read book Game Character Creation with Blender and Unity written by Chris Totten. This book was released on 2012-06-01. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.

Blender Character Creation for Games and Animation

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Author :
Release : 2019
Genre :
Kind : eBook
Book Rating : 265/5 ( reviews)

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Book Synopsis Blender Character Creation for Games and Animation by : Darrin Lile

Download or read book Blender Character Creation for Games and Animation written by Darrin Lile. This book was released on 2019. Available in PDF, EPUB and Kindle. Book excerpt: Learn to use Blender to create your own 3D characters for animation and video games. About This Video Build a 3D character model in Blender Bake a normal map in Blender In Detail Ever wanted to create your own 3D characters for games and animations, from the first polygon through to the final rigged character? This is the opportunity to build your skills by learning through an interactive and engaging course. In this course, you'll explore all about 3D modeling in Blender. You'll begin by creating a base mesh of the character in Blender, understanding how to create the head, body, hands, and feet. Next, from this base mesh, you will create the character's clothes, using Blender's sculpt tools to form creases and folds. You will also UV-map the character in Blender and get to grips with creating a unified UV map that can be used to develop texture maps in external paint programs such as Krita. You'll even discover the technique of painting textures for hair, eyebrows, and eyelashes. The course will then guide you on how to bake a normal map in Blender to capture high-resolution sculpt details and apply them to a lower poly model. In later sections, you will rig the character in Blender and adjust the weights so that it deforms credibly during the animation. The course will only focus on open source software, such as Blender and Krita to help you create a character that is ready for animation in Blender and ready to be imported into any 3D game engine such as Unity and Unreal. By the end of this course, you will have learned how to effectively create exciting characters in Blender for games and animations. Downloading the example code for this course: You can download the example code files for this course on GitHub at the following link: https://github.com/PacktPublishing/Blender-Character-Creation-for-Games-and-Animation . If you require support please email: [email protected].

Blender 2.8 Game Character Creation

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Author :
Release : 2019
Genre :
Kind : eBook
Book Rating : 119/5 ( reviews)

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Book Synopsis Blender 2.8 Game Character Creation by : Darrin Lile

Download or read book Blender 2.8 Game Character Creation written by Darrin Lile. This book was released on 2019. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create game characters with Blender 2.8 and Unity About This Video Animate a 2D face with Grease Pencil Create animation cycles for a video game Export characters and animations from Blender 2.8 to Unity Develop C# script in Unity to control a game character In Detail Creating game characters and bringing them to life is made easier with Blender 2.8. Explore the full spectrum of features, along with useful tips and techniques through this interactive course. You'll learn to create a game character, export it to Unity, and configure it so you can control it in the game engine. Beginning with modeling, you'll use Blender 2.8 to build all the individual pieces of a Lego character. Next, you'll understand how to UV-map each of the parts, and then create an efficient, unified UV map of the entire character. You will use Blender's texture painting tools to create the character's clothes and the Sculpt tools to create high-resolution details of the hair. You'll then explore how to bake a normal map in Blender and apply textures to the character model. As you progress, you'll work on rigging the character. You'll begin with a single bone, and create the rig manually, building the character rig from the ground up. You'll then create a Foot Roll Rig and discover how to use Blender 2.8's new process for creating custom shapes to control the character. Once the rig is complete, the course will introduce you to an exciting technique - using Blender 2.8's new Grease Pencil tools to animate both a 2D drawn face and a 3D body at the same time. With this technique, you'll be able to develop the character's Idle, Run, and Jump animations, ready for use in a game engine. From exporting the character, animations, and textures out of Blender through to bringing them into the Unity game engine, you'll be able to learn systematically. In addition to this, you will get to grips with setting up the character in the game and retargeting third-party animations on to your character, using Unity's Humanoid Rig system. Finally, you will write C# script to incorporate your 2D and 3D animations, and get the character running around the level. By the end of this course, you will have developed the skills you need to create interesting game characters with Blender 2.8. Downloading the example code for this course: You can download the example code files for this course on GitHub at the following link: https://github.com/PacktPublishing/Blender-2.8-Game-Character-Creat...

Building a Game with Unity and Blender

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Author :
Release : 2015-11-27
Genre : Computers
Kind : eBook
Book Rating : 740/5 ( reviews)

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Book Synopsis Building a Game with Unity and Blender by : Lee Zhi Eng

Download or read book Building a Game with Unity and Blender written by Lee Zhi Eng. This book was released on 2015-11-27. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas About This Book Learn the fundamentals of two powerful tools and put the concepts into practice Find out how to designand buildall the core elements required for a great game - from characters to environments, to props— Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay Who This Book Is For This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up. What You Will Learn Design and create a game concept that will determine how your game will look and how it will be played Construct 3D models of your game characters and create animations for them before importing them into the game Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene Import and integrate game assets created in Blender into Unity—for example, setting up textures, materials, animation states, and prefabs Develop game structures including a game flow, user interface diagram, game logic, and a state machine Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence Create particles and visual effects to enhance the overall visual aesthetic Deploy the game for various types of platforms In Detail In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch. Style and approach A step-by-step approach with tons of screenshots and sample code for readers to follow and learn from. Each topic is explained sequentially and placed in context so that readers can get a better understanding of every step in the process of creating a fully functional game.

Create your own 3D Video Games like pros with Blender

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Author :
Release : 2023-02-22
Genre : Computers
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis Create your own 3D Video Games like pros with Blender by : Gregory Gossellin de Benicourt

Download or read book Create your own 3D Video Games like pros with Blender written by Gregory Gossellin de Benicourt. This book was released on 2023-02-22. Available in PDF, EPUB and Kindle. Book excerpt: Reserved, for a long time, to a small circle of enthusiast developers, 3D is not yet commonly used by independent video games development studios (the Indies). It's for a good reason: the entrance ticket is relatively high. With Blender 2.76 (free and Open Source), you can model, animate, create a 3D rendering and have a game engine. It is a perfect tool for the beginner and for the one that wants to create a commercial game. Blender is also a complement to tools like Unity, CryEngine, Unreal Engine and other commercial engines. Thanks to the resources freely available to everybody on the Internet, you don't have to be graphic designer or programmer to create a game. You don't want to read 400 pages of theory about modeling, animating and programming in python? This book was written for you. You are invited to create directly several game projects: a platform game (like Super mario), a First-person Shooter (like Doom, Far Cry or Half-Life), a Third-person RPG (like Tomb Raider, GTA or Watch Dogs), a voxel sandbox game (like Minecraft), a car race and a flight simulator. With these projects, about a hundred recipes will help you to create any type of game. If you aren't an addict, it'll come to you sooner than you realize. It's more fun to create a game than to play with the last blockbuster. You'll be the architect of a new world, with its own rules. The only limits are the one of your imagination... High technology enthusiast, games addict and 3D geek, the author wants to honor these games that have revolutionized this domain.

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