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Artificial Intelligence for Computer Games

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Release : 2004-07-29
Genre : Computers
Kind : eBook
Book Rating : 802/5 ( reviews)

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Book Synopsis Artificial Intelligence for Computer Games by : John David Funge

Download or read book Artificial Intelligence for Computer Games written by John David Funge. This book was released on 2004-07-29. Available in PDF, EPUB and Kindle. Book excerpt: Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remem

Artificial Intelligence for Computer Games

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Release : 2011-03-01
Genre : Technology & Engineering
Kind : eBook
Book Rating : 888/5 ( reviews)

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Book Synopsis Artificial Intelligence for Computer Games by : Pedro Antonio González-Calero

Download or read book Artificial Intelligence for Computer Games written by Pedro Antonio González-Calero. This book was released on 2011-03-01. Available in PDF, EPUB and Kindle. Book excerpt: The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported work supported by developed prototypes, which should lead into integration of academic AI techniques into current electronic entertainment games. The book elaborates on the main results produced in Academia within the last 10 years regarding all aspects of Artificial Intelligence for games, including pathfinding, decision making, and learning. A general theme of the book is the coverage of techniques for facilitating the construction of flexible not prescripted AI for agents in games. Regarding pathfinding, the book includes new techniques for implementing real-time search methods that improve the results obtained through AI, as well as techniques for learning pathfinding behavior by observing actual players. Regarding decision making, the book describes new techniques for authoring tools that facilitate the construction by game designers (typically nonprogrammers) of behavior controlling software, by reusing patterns or actual cases of past behavior. Additionally, the book will cover a number of approaches proposed for extending the essentially pre-scripted nature of current commercial videogames AI into a more interactive form of narrative, where the story emerges from the interaction with the player. Some of those approaches rely on a layered architecture for the character AI, including beliefs, intentions and emotions, taking ideas from research on agent systems. The book also includes chapters on techniques for automatically or semiautomatically learning complex behavior from recorded traces of human or automatic players using different combinations of reinforcement learning, case-based reasoning, neural networks and genetic algorithms.

Biologically Inspired Artificial Intelligence for Computer Games

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Release : 2007-11-30
Genre : Computers
Kind : eBook
Book Rating : 48X/5 ( reviews)

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Book Synopsis Biologically Inspired Artificial Intelligence for Computer Games by : Charles, Darryl

Download or read book Biologically Inspired Artificial Intelligence for Computer Games written by Charles, Darryl. This book was released on 2007-11-30. Available in PDF, EPUB and Kindle. Book excerpt: "This book examines modern artificial intelligence to display how it may be applied to computer games. It spans the divide that exists between the academic research community working with advanced artificial intelligence and the games programming community which must create and release new and interesting games, creating an invaluable collection supporting both technological research and the gaming industry"--Provided by publisher.

Artificial Intelligence and Games

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Author :
Release : 2018-02-17
Genre : Computers
Kind : eBook
Book Rating : 190/5 ( reviews)

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Book Synopsis Artificial Intelligence and Games by : Georgios N. Yannakakis

Download or read book Artificial Intelligence and Games written by Georgios N. Yannakakis. This book was released on 2018-02-17. Available in PDF, EPUB and Kindle. Book excerpt: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

AI for Games

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Release : 2021-11-15
Genre : Computers
Kind : eBook
Book Rating : 514/5 ( reviews)

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Book Synopsis AI for Games by : Ian Millington

Download or read book AI for Games written by Ian Millington. This book was released on 2021-11-15. Available in PDF, EPUB and Kindle. Book excerpt: What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).

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