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100 Principles of Game Design

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Release : 2012-12-18
Genre : Computers
Kind : eBook
Book Rating : 744/5 ( reviews)

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Book Synopsis 100 Principles of Game Design by : DESPAIN

Download or read book 100 Principles of Game Design written by DESPAIN. This book was released on 2012-12-18. Available in PDF, EPUB and Kindle. Book excerpt: Game designers spend their lives solving extraordinary problems and facing mind-bending paradoxes. It’s their job to make a meticulous plan for “spontaneous fun” players will want to experience over and over again. Pressure is heaped on with demands for innovation and blockbuster status. So designers find themselves facing an abyss of problems, pressure, and possibilities, armed only with their brains and an assortment of design principles they picked up over years of experience. For the first time, 100 Principles of Game Design gathers some of the best of these big ideas into one toolkit. Seasoned designers will be glad they don’t have to hold it all in their heads anymore, and beginning design students can use the book to learn the tools of the trade. When the going gets tough, everyone can turn to this book for guidance, inspiration, or just to remind them of what works. Collected from every popular school of thought in game design, these core principles are organized by theme: innovation, creation, balancing, and troubleshooting. • Includes advances from the world’s leading authorities on game design, some explained by the creators themselves • A reference book of finite, individual principles for easy access, providing a jumping off point for further research • Principles originating in fields as diverse as architecture, psychiatry, and economics, but shown here as they apply to game design • Richly designed with illustrations and photos, making each principle easy to understand and memorable • Timeless approach includes feedback loops, game mechanics, prototyping, economies of scale, user-centered design, and much more Professional designers and instructors at one of the world’s leading game design institutions lay out the building blocks of diverse knowledge required to design even the simplest of games.

100 Principles of Game Design

Download 100 Principles of Game Design PDF Online Free

Author :
Release : 2012
Genre : Internet games
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis 100 Principles of Game Design by : Wendy Despain

Download or read book 100 Principles of Game Design written by Wendy Despain. This book was released on 2012. Available in PDF, EPUB and Kindle. Book excerpt: Game designers spend their lives solving extraordinary problems and facing mind-bending paradoxes. It's their job to make a meticulous plan for 'spontaneous fun' players will want to experience over and over again. Pressure is heaped on with demands for innovation and blockbuster status. So designers find themselves facing an abyss of problems, pressure, and possibilities, armed only with their brains and an assortment of design principles they picked up over years of experience. For the first time, 100 Principles of Game Design gathers some of the best of these big ideas into one toolkit. Seasoned designers will be glad they don't have to hold it all in their heads anymore, and beginning design students can use the book to learn the tools of the trade. When the going gets tough, everyone can turn to this book for guidance, inspiration, or just to remind them of what works. Collected from every popular school of thought in game design, these core principles are organized by theme: innovation, creation, balancing, and troubleshooting. Includes advances from the world's leading authorities on game design, some explained by the creators themselves; A reference book of finite, individual principles for easy access, providing a jumping off point for further research; Principles originating in fields as diverse as architecture, psychiatry, and economics, but shown here as they apply to game design; Richly designed with illustrations and photos, making each principle easy to understand and memorable; Timeless approach includes feedback loops, game mechanics, prototyping, economies of scale, user-centered design, and much more Professional designers and instructors at one of the world's leading game design institutions lay out the building blocks of diverse knowledge required to design even the simplest of games.

100 Principles of Game Design

Download 100 Principles of Game Design PDF Online Free

Author :
Release : 2005-09-27
Genre : Computers
Kind : eBook
Book Rating : 739/5 ( reviews)

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Book Synopsis 100 Principles of Game Design by : Anand Deveriya

Download or read book 100 Principles of Game Design written by Anand Deveriya. This book was released on 2005-09-27. Available in PDF, EPUB and Kindle. Book excerpt: The all-in-one practical guide to supporting your Cisco network Provides detailed tips for using freeware and open-source tools readily available from the Internet, including the reasons behind choosing a particular tool Refer to a single source for common Cisco network administration issues Dedicated section for network security aids administrators in effectively dealing with security issues Deploy fully functional RADIUS and TACACS+ for servers for controlling access to Cisco devices Deploy Linux- and Windows-based syslog servers to centrally collect syslog information generated by Cisco devices Deploy Linux- and Windows-based network monitoring systems to monitor interface traffic through Cisco devices including routers, switches, VPN concentrators, and Cisco PIX® firewalls Use the trending feature of network monitoring systems for long-term network analysis and capacity planning Automatically detect and report configuration changes on Cisco IOS® Software-based devices and Cisco PIX firewalls Deploy Cisco-based VPNs in mixed environments using Linux- and Windows-based VPN servers Network Administrators Survival Guide solves many common network administration problems by providing administrators with an all-in-one practical guide to supporting Cisco® networks using freeware tools. It is a single reference source that explains particular issues, their significance for administrators, and the installation and configuration process for the tools. The solutions are Cisco centric and provide detail not available in generic online information. Network Administrators Survival Guide emphasizes solutions for network managers and administrators of small to medium-sized businesses and enterprises. Each chapter is broadly based on a network administration function, starting with an overview of the topic, followed by the methodology involved to accomplish that function. This includes the tools available, why they are the right choice, and their installation, configuration, and usage methods. For any given function, Network Administrators Survival Guide covers both Windows- and Linux-based tools as appropriate. Most of the Windows-based tools offer the advantage of GUI for ease of use, whereas the Linux-based tools are command-line based and can be used in automated scripts. Both are significant for network administrators. Based on author Anand Deveriya’s extensive field experience, this practical guide to maintaining Cisco networks will save you significant time and money. Any network administrator—beginner or advanced—will find this book useful. The solutions to practical aspects of network administration make Network Administrators Survival Guide a must-have reference for supporting your Cisco network.

Game Design

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Author :
Release : 2007-03-09
Genre : Computers
Kind : eBook
Book Rating : 943/5 ( reviews)

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Book Synopsis Game Design by : Jim Thompson

Download or read book Game Design written by Jim Thompson. This book was released on 2007-03-09. Available in PDF, EPUB and Kindle. Book excerpt: Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.

Video Game Design

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Author :
Release : 2018
Genre : Video game designers
Kind : eBook
Book Rating : 426/5 ( reviews)

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Book Synopsis Video Game Design by : Michael Salmond

Download or read book Video Game Design written by Michael Salmond. This book was released on 2018. Available in PDF, EPUB and Kindle. Book excerpt: "Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games. With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences."--Bloomsbury Publishing.

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