Share

Tworz wlasne gry komputerowe w Pythonie

Download Tworz wlasne gry komputerowe w Pythonie PDF Online Free

Author :
Release : 2017
Genre : Computers
Kind : eBook
Book Rating : 225/5 ( reviews)

GET EBOOK


Book Synopsis Tworz wlasne gry komputerowe w Pythonie by : Albert Sweigart

Download or read book Tworz wlasne gry komputerowe w Pythonie written by Albert Sweigart. This book was released on 2017. Available in PDF, EPUB and Kindle. Book excerpt:

Python GUI Programming with Tkinter

Download Python GUI Programming with Tkinter PDF Online Free

Author :
Release : 2018-05-15
Genre : Computers
Kind : eBook
Book Rating : 689/5 ( reviews)

GET EBOOK


Book Synopsis Python GUI Programming with Tkinter by : Alan D. Moore

Download or read book Python GUI Programming with Tkinter written by Alan D. Moore. This book was released on 2018-05-15. Available in PDF, EPUB and Kindle. Book excerpt: Find out how to create visually stunning and feature-rich applications by empowering Python's built-in Tkinter GUI toolkit Key Features Explore Tkinter's powerful features to easily design and customize your GUI application Learn the basics of 2D and 3D animation in GUI applications. Learn to integrate stunning Data Visualizations using Tkinter Canvas and Matplotlib. Book Description Tkinter is a lightweight, portable, and easy-to-use graphical toolkit available in the Python Standard Library, widely used to build Python GUIs due to its simplicity and availability. This book teaches you to design and build graphical user interfaces that are functional, appealing, and user-friendly using the powerful combination of Python and Tkinter. After being introduced to Tkinter, you will be guided step-by-step through the application development process. Over the course of the book, your application will evolve from a simple data-entry form to a complex data management and visualization tool while maintaining a clean and robust design. In addition to building the GUI, you'll learn how to connect to external databases and network resources, test your code to avoid errors, and maximize performance using asynchronous programming. You'll make the most of Tkinter's cross-platform availability by learning how to maintain compatibility, mimic platform-native look and feel, and build executables for deployment across popular computing platforms. By the end of this book, you will have the skills and confidence to design and build powerful high-end GUI applications to solve real-world problems. What you will learn Implement the tools provided by Tkinter to design beautiful GUIs Discover cross-platform development through minor customizations in your existing application Visualize graphs in real time as data comes in using Tkinter's animation capabilities Use PostgreSQL authentication to ensure data security for your application Write unit tests to avoid regressions when updating code Who this book is for This book will appeal to developers and programmers who would like to build GUI-based applications. Knowledge of Python is a prerequisite.

Godot Engine Game Development Projects

Download Godot Engine Game Development Projects PDF Online Free

Author :
Release : 2018-06-29
Genre : Computers
Kind : eBook
Book Rating : 421/5 ( reviews)

GET EBOOK


Book Synopsis Godot Engine Game Development Projects by : Chris Bradfield

Download or read book Godot Engine Game Development Projects written by Chris Bradfield. This book was released on 2018-06-29. Available in PDF, EPUB and Kindle. Book excerpt: A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily and efficiently with Godot to create powerful 3D games Book Description Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0. What you will learn Get started with the Godot game engine and editor Organize a game project Import graphical and audio assets Use Godot’s node and scene system to design robust, reusable game objects Write code in GDScript to capture input and build complex behaviors Implement user interfaces to display information Create visual effects to spice up your game Learn techniques that you can apply to your own game projects Who this book is for Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.

Game Physics Cookbook

Download Game Physics Cookbook PDF Online Free

Author :
Release : 2017-03-24
Genre : Computers
Kind : eBook
Book Rating : 813/5 ( reviews)

GET EBOOK


Book Synopsis Game Physics Cookbook by : Gabor Szauer

Download or read book Game Physics Cookbook written by Gabor Szauer. This book was released on 2017-03-24. Available in PDF, EPUB and Kindle. Book excerpt: Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.

Django 2 by Example

Download Django 2 by Example PDF Online Free

Author :
Release : 2018-05-31
Genre : Computers
Kind : eBook
Book Rating : 004/5 ( reviews)

GET EBOOK


Book Synopsis Django 2 by Example by : Antonio Melé

Download or read book Django 2 by Example written by Antonio Melé. This book was released on 2018-05-31. Available in PDF, EPUB and Kindle. Book excerpt: Learn Django 2.0 with four end-to-end projects Key Features Learn Django by building real-world web applications from scratch Develop powerful web applications quickly using the best coding practices Integrate other technologies into your application with clear, step-by-step explanations and comprehensive example code Book Description If you want to learn about the entire process of developing professional web applications with Django, then this book is for you. This book will walk you through the creation of four professional Django projects, teaching you how to solve common problems and implement best practices. You will learn how to build a blog application, a social image-bookmarking website, an online shop, and an e-learning platform. The book will teach you how to enhance your applications with AJAX, create RESTful APIs, and set up a production environment for your Django projects. The book walks you through the creation of real-world applications, while solving common problems and implementing best practices. By the end of this book, you will have a deep understanding of Django and how to build advanced web applications What you will learn Build practical, real-world web applications with Django Use Django with other technologies, such as Redis and Celery Develop pluggable Django applications Create advanced features, optimize your code, and use the cache framework Add internationalization to your Django projects Enhance your user experience using JavaScript and AJAX Add social features to your projects Build RESTful APIs for your applications Who this book is for If you are a web developer who wants to see how to build professional sites with Django, this book is for you. You will need a basic knowledge of Python, HTML, and JavaScript, but you don't need to have worked with Django before.

You may also like...