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OpenGL 4.1 Quick Reference

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Book Synopsis OpenGL 4.1 Quick Reference by : Khronos Group

Download or read book OpenGL 4.1 Quick Reference written by Khronos Group. This book was released on . Available in PDF, EPUB and Kindle. Book excerpt:

OpenGL 4.5 Quick Reference

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Book Synopsis OpenGL 4.5 Quick Reference by : Khronos Group

Download or read book OpenGL 4.5 Quick Reference written by Khronos Group. This book was released on . Available in PDF, EPUB and Kindle. Book excerpt:

OpenGL Programming Guide

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Release : 2013-03-19
Genre : Computers
Kind : eBook
Book Rating : 436/5 ( reviews)

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Book Synopsis OpenGL Programming Guide by : Dave Shreiner

Download or read book OpenGL Programming Guide written by Dave Shreiner. This book was released on 2013-03-19. Available in PDF, EPUB and Kindle. Book excerpt: Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) Integration of general computation into the rendering pipeline via compute shaders Techniques for binding multiple shader programs at once during application execution Latest GLSL features for doing advanced shading techniques Additional new techniques for optimizing graphics program performance

Graphics Shaders

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Release : 2016-04-19
Genre : Computers
Kind : eBook
Book Rating : 755/5 ( reviews)

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Book Synopsis Graphics Shaders by : Mike Bailey

Download or read book Graphics Shaders written by Mike Bailey. This book was released on 2016-04-19. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The sec

OpenGL 4.3 Quick Reference

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Book Rating : 310/5 ( reviews)

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Book Synopsis OpenGL 4.3 Quick Reference by : Khronos Group

Download or read book OpenGL 4.3 Quick Reference written by Khronos Group. This book was released on . Available in PDF, EPUB and Kindle. Book excerpt:

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