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From Playgrounds to Playstation

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Author :
Release : 2015-04-23
Genre : Technology & Engineering
Kind : eBook
Book Rating : 514/5 ( reviews)

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Book Synopsis From Playgrounds to Playstation by : Carroll Pursell

Download or read book From Playgrounds to Playstation written by Carroll Pursell. This book was released on 2015-04-23. Available in PDF, EPUB and Kindle. Book excerpt: This “engaging social history of play” explores how technology and culture have shaped toys, games, and leisure—and vice versa (Choice). In this romp through the changing landscape of nineteenth- and twentieth-century American toys, games, hobbies, and amusements, technology historian Carroll Pursell poses a simple but interesting question: What can we learn by studying the relationship between technology and play? From Playgrounds to PlayStation explores how play reflects and drives the evolution of American culture. Pursell engagingly examines the ways in which technology affects play and play shapes people. The objects that children (and adults) play with and play on, along with their games and the hobbies they pursue, can reinforce but also challenge gender roles and cultural norms. Inventors—who often talk about “playing” at their work, as if motivated by the pure fun of invention—have used new materials and technologies to reshape sports and gameplay, sometimes even crafting new, extreme forms of recreation, but always responding to popular demand. Drawing from a range of sources, including scholarly monographs, patent records, newspapers, and popular and technical journals, the book covers numerous modes and sites of play. Pursell touches on the safety-conscious playground reform movement, the dazzling mechanical innovations that gave rise to commercial amusement parks, and the media’s colorful promotion of toys, pastimes, and sporting events. Along the way, he shows readers how technology enables the forms, equipment, and devices of play to evolve constantly, both reflecting consumer choices and driving innovators and manufacturers to promote toys that involve entirely new kinds of play—from LEGOs and skateboards to beading kits and videogames.

From Playgrounds to PlayStation

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Author :
Release : 2015-06
Genre : Games & Activities
Kind : eBook
Book Rating : 506/5 ( reviews)

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Book Synopsis From Playgrounds to PlayStation by : Carroll Pursell

Download or read book From Playgrounds to PlayStation written by Carroll Pursell. This book was released on 2015-06. Available in PDF, EPUB and Kindle. Book excerpt: How technology shapes play in America—and vice versa. In this romp through the changing landscape of nineteenth- and twentieth-century American toys, games, hobbies, and amusements, senior historian of technology Carroll Pursell poses a simple but interesting question: What can we learn by studying the relationship between technology and play? From Playgrounds to PlayStation explores how play reflects and drives the evolution of American culture. Pursell engagingly examines the ways in which technology affects play and play shapes people. The objects that children (and adults) play with and play on, along with their games and the hobbies they pursue, can reinforce but also challenge gender roles and cultural norms. Inventors—who often talk about "playing" at their work, as if motivated by the pure fun of invention—have used new materials and technologies to reshape sports and gameplay, sometimes even crafting new, extreme forms of recreation, but always responding to popular demand. Drawing from a range of sources, including scholarly monographs, patent records, newspapers, and popular and technical journals, the book covers numerous modes and sites of play. Pursell touches on the safety-conscious playground reform movement, the dazzling mechanical innovations that gave rise to commercial amusement parks, and the media's colorful promotion of toys, pastimes, and sporting events. Along the way, he shows readers how technology enables the forms, equipment, and devices of play to evolve constantly, both reflecting consumer choices and driving innovators and manufacturers to promote toys that involve entirely new kinds of play—from LEGOs and skateboards to beading kits and videogames.

Gamer Nation

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Author :
Release : 2019-05-21
Genre : History
Kind : eBook
Book Rating : 709/5 ( reviews)

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Book Synopsis Gamer Nation by : John Wills

Download or read book Gamer Nation written by John Wills. This book was released on 2019-05-21. Available in PDF, EPUB and Kindle. Book excerpt: Ultimately, Gamer Nation reveals not only how video games are a key aspect of contemporary American culture, but how games affect how people relate to America itself.

Fifty Key Video Games

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Author :
Release : 2022-07-26
Genre : Games & Activities
Kind : eBook
Book Rating : 168/5 ( reviews)

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Book Synopsis Fifty Key Video Games by : Bernard Perron

Download or read book Fifty Key Video Games written by Bernard Perron. This book was released on 2022-07-26. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.

The Amusement Park

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Author :
Release : 2019-05-07
Genre : History
Kind : eBook
Book Rating : 479/5 ( reviews)

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Book Synopsis The Amusement Park by : Stephen M. Silverman

Download or read book The Amusement Park written by Stephen M. Silverman. This book was released on 2019-05-07. Available in PDF, EPUB and Kindle. Book excerpt: Experience the electrifying, never-before-told true story of amusement parks, from the middle ages to present day, and meet the colorful (and sometimes criminal) characters who are responsible for their enchanting charms. Step right up! The Amusement Park is a rich, anecdotal history that begins nine centuries ago with the "pleasure gardens" of Europe and England and ends with the most elaborate modern parks in the world. It's a history told largely through the stories of the colorful, sometimes hedonistic characters who built them, including: Showmen like Joseph and Nicholas Schenck and Marcus Loew DIV 0pt? 0in MARGIN:Railroad barons Andrew Mellon and Henry E. Huntington/div DIV 0pt? 0in MARGIN:The men who ultimately destroyed the parks, including Robert Moses and Fred Trump/div DIV 0pt? 0in MARGIN:Gifted artisans and craft-people who brought the parks to life/div DIV 0pt? 0in MARGIN:An amazing cast of supporting players, from Al Capone to Annie Oakley/div And, of course, this is a full-throttle celebration of the rides, those marvels of engineering and heart-stopping thrills from an author, Stephen Silverman, whose life-long passion for his subject shines through. The parks and fairs featured include the 1893 Chicago World's Fair, Coney Island, Steeplechase Park, Dreamland, Euclid Beach Park, Cedar Point, Palisades Park, Ferrari World, Dollywood, Sea World, Six Flags Great Adventure, Universal Studios, Disney World and Disneyland, and many more.

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