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Understanding, Modeling, and Simulating the Discrepancy Between Intended and Perceived Image Appearance on Optical See-through Augmented Reality Displays

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Release : 2023
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Book Synopsis Understanding, Modeling, and Simulating the Discrepancy Between Intended and Perceived Image Appearance on Optical See-through Augmented Reality Displays by : Austin Erickson

Download or read book Understanding, Modeling, and Simulating the Discrepancy Between Intended and Perceived Image Appearance on Optical See-through Augmented Reality Displays written by Austin Erickson. This book was released on 2023. Available in PDF, EPUB and Kindle. Book excerpt: In this dissertation, I investigate the factors that influence user perception of AR imagery and demonstrate examples of how the user’s perception is affected for applications involving user interfaces, attention cues, and virtual humans. I establish a mathematical model that relates the user, their environment, their AR display, and AR imagery in terms of luminance or illuminance contrast. I demonstrate how this model can be used to classify the user’s viewing conditions and identify problems the user is prone to experience when in these conditions. I demonstrate how the model can be used to simulate changes in the user’s viewing conditions and to identify methods to maintain the perceived appearance of the AR imagery in changing conditions.

Lightness, Brightness, and Transparency in Optical See-through Augmented Reality

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Release : 2022
Genre : Augmented reality
Kind : eBook
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Book Synopsis Lightness, Brightness, and Transparency in Optical See-through Augmented Reality by : Lili Zhang

Download or read book Lightness, Brightness, and Transparency in Optical See-through Augmented Reality written by Lili Zhang. This book was released on 2022. Available in PDF, EPUB and Kindle. Book excerpt: "Augmented reality (AR), as a key component of the future metaverse, has leaped from the research labs to the consumer and enterprise markets. AR optical see-through (OST) devices utilize transparent optical combiners to provide visibility of the real environment as well as superimpose virtual content on top of it. OST displays distinct from existing media because of their optical additivity, meaning the light reaching the eyes is composed of both virtual content and real background. The composition results in the intended virtual colors being distorted and perceived transparent. When the luminance of the virtual content decreases, the perceived lightness and brightness decrease, and the perceived transparency increases. Lightness, brightness, and transparency are modulated by one physical dimension (luminance), and all interact with the background and each other. In this research, we aim to identify and quantify the three perceptual dimensions, as well as build mathematical models to predict them. In the first part of the study, we focused on the perceived brightness and lightness with two experiments: a brightness partition scaling experiment to build brightness scales, and a diffuse white adjustment experiment to determine the absolute luminance level required for diffuse white appearances on 2D and 3D AR stimuli. The second part of the research targeted at the perceived transparency in the AR environment with three experiments. The transparency was modulated by the background Michelson contrast reduction in either average luminance or peak-to-peak luminance difference to investigate, and later illustrated, the fundamental mechanism evoking transparency perception. The first experiment measured the transparency detection thresholds and confirmed that contrast sensitivity functions with contrast adaptation could model the thresholds. Subsequently, the transparency perception was investigated through direct anchored scaling experiment by building perceived transparency scales from the virtual content contrast ratio to the background. A contrast-ratio-based model was proposed predicting the perceived transparency scales. Finally, the transparency equivalency experiment between the two types of contrast modulation confirmed the mechanism difference and validated the proposed model."--Abstract.

Modeling Color Appearance in Augmented Reality

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Author :
Release : 2019
Genre : Augmented reality
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Book Synopsis Modeling Color Appearance in Augmented Reality by : Nargess Hassani

Download or read book Modeling Color Appearance in Augmented Reality written by Nargess Hassani. This book was released on 2019. Available in PDF, EPUB and Kindle. Book excerpt: "Augmented reality (AR) is a developing technology that is expected to become the next interface between humans and computers. One of the most common designs of AR devices is the optical see-through head- mounted display (HMD). In this design, the virtual content presented on the displays embedded inside the device gets optically superimposed on the real world which results in the virtual content being transparent. Color appearance in see-through designs of AR is a complicated subject, because it depends on many factors including the ambient light, the color appearance of the virtual content and color appearance of the real background. Similar to display technology, it is vital to control the color appearance of content for many applications of AR. In this research, color appearance in the see-through design of augmented reality environment is studied and modeled. Using a bench-top optical mixing apparatus as an AR simulator, objective measurements of mixed colors in AR were performed to study the light behavior in AR environment. Psychophysical color matching experiments were performed to understand color perception in AR. These experiments were performed first for simple 2D stimuli with single color both as background and foreground and later for more visually complex stimuli to better represent real content that is presented in AR. Color perception in AR environment was compared to color perception on a display which showed they are different from each other. The applicability of the CAM16 color appearance model, one of the most comprehensive current color appearance models, in AR environment was evaluated. The results showed that the CAM16 is not accurate in predicting the color appearance in AR environment. In order to model color appearance in AR environment, four approaches were developed using modifications in tristimulus and color appearance spaces, and the best performance was found to be for Approach 2 which was based on predicting the tristimulus values of the mixed content from the background and foreground color."--Abstract.

Egocentric Depth Perception in Optical See-through Augmented Reality

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Author :
Release : 2007
Genre : Augmented reality
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Book Synopsis Egocentric Depth Perception in Optical See-through Augmented Reality by : James Adam Jones

Download or read book Egocentric Depth Perception in Optical See-through Augmented Reality written by James Adam Jones. This book was released on 2007. Available in PDF, EPUB and Kindle. Book excerpt: Augmented Reality (AR) is a method of mixing computer-generated graphics with real-world environments. In AR, observers retain the ability to see their physical surroundings while additional (augmented) information is depicted as simulated graphical objects matched to the real-world view. In the following experiments, optical see-through head-mounted displays (HMDs) were used to present observers with both Augmented and Virtual Reality environments. Observers were presented with varied real, virtual, and combined stimuli with and without the addition of motion parallax. The apparent locations of the stimuli were then measured using quantitative methods of egocentric depth judgment. The data collected from these experiments were then used to determine how observers perceived egocentric depth with respect to both real-world and virtual objects.

Spatial Augmented Reality

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Release : 2005-08-08
Genre : Computers
Kind : eBook
Book Rating : 942/5 ( reviews)

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Book Synopsis Spatial Augmented Reality by : Oliver Bimber

Download or read book Spatial Augmented Reality written by Oliver Bimber. This book was released on 2005-08-08. Available in PDF, EPUB and Kindle. Book excerpt: Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented r

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