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The Egyptian Oracle Project

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Author :
Release : 2015
Genre : Egypt
Kind : eBook
Book Rating : 101/5 ( reviews)

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Book Synopsis The Egyptian Oracle Project by : Robyn Adams Gillam

Download or read book The Egyptian Oracle Project written by Robyn Adams Gillam. This book was released on 2015. Available in PDF, EPUB and Kindle. Book excerpt:

The Egyptian Oracle Project

Download The Egyptian Oracle Project PDF Online Free

Author :
Release : 2015-07-30
Genre : History
Kind : eBook
Book Rating : 264/5 ( reviews)

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Book Synopsis The Egyptian Oracle Project by : Robyn Gillam

Download or read book The Egyptian Oracle Project written by Robyn Gillam. This book was released on 2015-07-30. Available in PDF, EPUB and Kindle. Book excerpt: For more than 2,000 years, between 1500 BCE and 600 CE, the Egyptian processional oracle was one of the main points of contact between temple-based religion and the general population. In a public ceremony, a god would indicate its will or answer questions through the movements of a portable cult statue borne by priests or important members of the community. The Egyptian Oracle Project is an interactive performance that adapts this ceremony to serve as the basis for a mixed-reality educational experience for children and young adults, using both virtual reality and live performance. The scene is set in a virtual Egyptian temple projected onto a wall. An oracle led by a high priest avatar (controlled by a live human puppeteer) is brought into the presence of a live audience, who act in the role of the Egyptian populace. Through the mediation of an actress, the audience interacts with the avatar, recreating the event. The series of carefully focused essays in this book provides vital background to this path-breaking project in three sections. After a brief introduction to educational theatre and virtual reality, the first section describes the ancient ceremony and its development, along with cross-cultural connections. Then the development of the script and its performance in the context of mixed-reality and educational theatre are examined. The final set of essays describes the virtual temple setting in more detail and explores the wider implications of this project for virtual heritage.

Industrial Engineering: Concepts, Methodologies, Tools, and Applications

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Release : 2012-08-31
Genre : Technology & Engineering
Kind : eBook
Book Rating : 465/5 ( reviews)

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Book Synopsis Industrial Engineering: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources

Download or read book Industrial Engineering: Concepts, Methodologies, Tools, and Applications written by Management Association, Information Resources. This book was released on 2012-08-31. Available in PDF, EPUB and Kindle. Book excerpt: Industrial engineering affects all levels of society, with innovations in manufacturing and other forms of engineering oftentimes spawning cultural or educational shifts along with new technologies. Industrial Engineering: Concepts, Methodologies, Tools, and Applications serves as a vital compendium of research, detailing the latest research, theories, and case studies on industrial engineering. Bringing together contributions from authors around the world, this three-volume collection represents the most sophisticated research and developments from the field of industrial engineering and will prove a valuable resource for researchers, academics, and practitioners alike.

Critical Gaming: Interactive History and Virtual Heritage

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Author :
Release : 2016-03-09
Genre : Language Arts & Disciplines
Kind : eBook
Book Rating : 397/5 ( reviews)

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Book Synopsis Critical Gaming: Interactive History and Virtual Heritage by : Erik Champion

Download or read book Critical Gaming: Interactive History and Virtual Heritage written by Erik Champion. This book was released on 2016-03-09. Available in PDF, EPUB and Kindle. Book excerpt: This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history.

Playing with the Past: Into the Future

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Release : 2023-01-01
Genre : Computers
Kind : eBook
Book Rating : 325/5 ( reviews)

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Book Synopsis Playing with the Past: Into the Future by : Erik Champion

Download or read book Playing with the Past: Into the Future written by Erik Champion. This book was released on 2023-01-01. Available in PDF, EPUB and Kindle. Book excerpt: Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments. This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.

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