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Games and Simulations to Enhance Quality Learning

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Author :
Release : 1996
Genre : Education
Kind : eBook
Book Rating : 663/5 ( reviews)

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Book Synopsis Games and Simulations to Enhance Quality Learning by : Danny Saunders

Download or read book Games and Simulations to Enhance Quality Learning written by Danny Saunders. This book was released on 1996. Available in PDF, EPUB and Kindle. Book excerpt:

Learning Science Through Computer Games and Simulations

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Author :
Release : 2011-04-12
Genre : Education
Kind : eBook
Book Rating : 669/5 ( reviews)

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Book Synopsis Learning Science Through Computer Games and Simulations by : National Research Council

Download or read book Learning Science Through Computer Games and Simulations written by National Research Council. This book was released on 2011-04-12. Available in PDF, EPUB and Kindle. Book excerpt: At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.

Games, Simulations and Playful Learning in Business Education

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Author :
Release : 2021-08-27
Genre : Education
Kind : eBook
Book Rating : 701/5 ( reviews)

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Book Synopsis Games, Simulations and Playful Learning in Business Education by : Elliott, Caroline

Download or read book Games, Simulations and Playful Learning in Business Education written by Elliott, Caroline. This book was released on 2021-08-27. Available in PDF, EPUB and Kindle. Book excerpt: Games, Simulations and Playful Learning in Business Education takes a fresh, insightful look at original and innovative ways of incorporating games, simulations and play to enhance the quality of higher education learning and assessment across business and law disciplines. Chapters cover wide-ranging business areas such as marketing, accounting and strategy and include practical advice, tips and thoughts on how to strengthen existing learning techniques to include a fun element.

Learning Science Through Computer Games and Simulations

Download Learning Science Through Computer Games and Simulations PDF Online Free

Author :
Release : 2011-05-12
Genre : Education
Kind : eBook
Book Rating : 238/5 ( reviews)

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Book Synopsis Learning Science Through Computer Games and Simulations by : National Research Council

Download or read book Learning Science Through Computer Games and Simulations written by National Research Council. This book was released on 2011-05-12. Available in PDF, EPUB and Kindle. Book excerpt: At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.

Using Games and Simulations for Teaching and Assessment

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Author :
Release : 2016-03-31
Genre : Computers
Kind : eBook
Book Rating : 665/5 ( reviews)

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Book Synopsis Using Games and Simulations for Teaching and Assessment by : Harold F. O'Neil

Download or read book Using Games and Simulations for Teaching and Assessment written by Harold F. O'Neil. This book was released on 2016-03-31. Available in PDF, EPUB and Kindle. Book excerpt: Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers—from civilian to military contexts as well as multiple disciplines—to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated. While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.

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